Author Topic: rotation problem  (Read 12566 times)

mohamedsafy

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rotation problem
« on: August 12, 2012, 04:32:20 pm »
August 12, 2012, 04:32:20 pm
iam using lumion 2.5 and iam having rotation problem

when i hold the right button of the mouse and move it ...... it should be rotating around the scene

well it doesn't do that i cant rotate around the scene like something is holding the camera from rotating right and left

i hope you can help with this problem because it is really annoying

and thank you in advance

Re: rotation problem
« Reply #1 on: August 13, 2012, 10:12:33 am »
August 13, 2012, 10:12:33 am
Hi mohamedsafy, navigation in Lumion is inspired by first-person games, so there's no orbit camera as in other 3D applications.

You can read more about how to move around in your scene in this thread:
http://lumion3d.com/forum/f-a-q/lumion-2-tips-tricks-and-shortcuts/

mohamedsafy

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Re: rotation problem
« Reply #2 on: August 13, 2012, 10:34:47 am »
August 13, 2012, 10:34:47 am


i cant look around my model like in this video

" Right mouse button + Move mouse: Look around " the mouse button and moving the mouse in the same time doesn't look around the model

mohamedsafy

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Re: rotation problem
« Reply #3 on: August 13, 2012, 10:39:33 am »
August 13, 2012, 10:39:33 am
oh thank u soo much i knew where is the problem and i solved it :)

i was enabling the tablet input when i diabeled it it worked great

Re: rotation problem
« Reply #4 on: August 13, 2012, 10:40:51 am »
August 13, 2012, 10:40:51 am
Aah yes, good point - the tablet will try to override the mouse input :)

arunarch

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Re: rotation problem
« Reply #5 on: September 24, 2012, 08:24:08 am »
September 24, 2012, 08:24:08 am
i am using lumion 2.0 and i am having rotation problem

when i hold the right button of the mouse and move it ...... it should be rotating around the front scene only

well it doesn't do that and i cant rotate around the scene to the full view (that is 360 degree) 

i hope you can help with this problem because it is really annoying

and thank you in advance

Re: rotation problem
« Reply #6 on: September 24, 2012, 11:12:03 am »
September 24, 2012, 11:12:03 am
Hi arunarch, have you got a tablet or a joystick which is connected to your PC? If that's the case, please try to disconnect them and restart Lumion.

arunarch

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Re: rotation problem
« Reply #7 on: September 24, 2012, 03:54:48 pm »
September 24, 2012, 03:54:48 pm
Hi morten ,first of all thanks for the rply
As you said, i tried that one also but, still i cant rotate to the full view ,if there is any other way pls do let me know

Re: rotation problem
« Reply #8 on: September 24, 2012, 04:05:33 pm »
September 24, 2012, 04:05:33 pm
Can you upgrade to Lumion 2.5 and try again please?

arunarch

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rotation problem corrected
« Reply #9 on: September 25, 2012, 08:18:23 am »
September 25, 2012, 08:18:23 am
ya, thank u for the suggestion now i can see the full view of the scene

Re: rotation problem
« Reply #10 on: September 25, 2012, 10:37:19 am »
September 25, 2012, 10:37:19 am
Good to hear that.

arunarch

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animation problem
« Reply #11 on: September 26, 2012, 07:51:14 am »
September 26, 2012, 07:51:14 am
How to control the speed of the animated objects ?
and how to animate the vehicles on contour site according to the levels of contour

Re: animation problem
« Reply #12 on: September 26, 2012, 12:14:40 pm »
September 26, 2012, 12:14:40 pm
How to control the speed of the animated objects ?
You can only do this by placing keyframes - there is no way to cap the speed when you use the Advanced Animation effect. The Basic Animation effect will however cap the speed of walking 3D people.

and how to animate the vehicles on contour site according to the levels of contour
There is no function that will make the animated model 'stick' to the contour of an imported terrain model as it moves. Your only option is to place keyframes at strategic positions. The F-key may help a little...

Excerpt from the Tips, Tricks and Shortcuts thread:
http://lumion3d.com/forum/f-a-q/lumion-2-tips-tricks-and-shortcuts/

(F): The orientation of all objects (apart from Trees/plants) can be made to adapt to the surface angles of other objects. Move object button -> Press (F) for "Flatten" -> Move the object(s) to make them adapt to the surface angles of other objects.