Author Topic: relation between enabling low memory compatibility and render quality  (Read 1613 times)

danniel

    Reputation: 2
September 13, 2012, 05:08:32 pm
hello..
i want to ask about relation between enabling low memory compatibility and render quality..
when i turn on the low memory compatibility, shall it reduce my render quality?? or it shall just effected in build mode??

thanks..

Re: relation between enabling low memory compatibility and render quality
« Reply #1 on: September 13, 2012, 05:58:38 pm »
September 13, 2012, 05:58:38 pm
Low memory compatibility mode caps the maximum resolution of all textures in Lumion (including the texture of the sky and clouds):

Low mem mode on: Textures that are bigger than 1024x1024 pixels are automatically reduced to 512x512 pixels. There is no override function.

Low mem mode off: If you import a model that uses over 100mb of texture memory, Lumion will cap the maximum texture resolution at 2048x2048 pixels. However, you can bypass this limit by pressing CTRL while you click on the Reload model button. If you apply a Standard or Lightmap material to your imported model, any texture you load will be loaded at whatever resolution your graphics card is capable of displaying (up to a maximum of 16384x16384 pixels).

danniel

    Reputation: 2
Re: relation between enabling low memory compatibility and render quality
« Reply #2 on: September 13, 2012, 07:39:57 pm »
September 13, 2012, 07:39:57 pm
Hmm I mean it will just effect in build mode or it will reduce my render output too?? i mean like 1 star quality in build mode will not reduce my render output quality.. is it will be the same if i enable low memory compatibility in lumion??

Re: relation between enabling low memory compatibility and render quality
« Reply #3 on: September 14, 2012, 11:14:41 am »
September 14, 2012, 11:14:41 am
Low memory compatibility mode is a function that will cap the maximum resolution of all textures in your scene, regardless of whether you're rendering or working on your scene in Build mode.

Please note that it's the on-board memory of your graphics card which is affected by this function (not the system memory).