November 03, 2013, 11:37:25 am
Thanks for your interest in Lumion.
Shadows in Build Mode are 'speed' shadows for real-time and building the scene so you get these fast, low resolution popping type shadows. When you render though, the shadows should be fine. Using the Shadow Effect though you should get good shadows for most distances by changing the Range, so not quite sure why this did not help. You can either test your shadows by doing a render, or use the Build With Effects button to see a closer to final output look in Build Mode. Do you have any screencaptures or renders showing the shadows and range values used?
re Undo, that is correct and in some places no Undo is provided at all. Some undo was added and there has been a number of suers discussions on this aspect and part of the Wishlist items. There are some things that are technically complex to implement for Undo's in this real-time environment. In some tasks it has been considered not required and in keeping with keeping things simple, so users are expected to gain confidence to minimise the need for undo's.
Sculpting tools? Can you please refer more specifically to the names of the interface tools or menus as we do not have any 'sculpting' type tools in Lumion.
re direct SketchUp import: my thoughts at first, why the need when we can easily export and import with Collada which has worked well. However, my tests quickly changed my mind and it's a wow feature. It just makes the workflow that much tighter and faster. Of course there may be a number of very specific object based things supported in SkUp that users might want to see supported in the direct import, however, it must be remembered about what the focus of Lumion is.
Some things come from what we are used to and most familiar in using in software. The key in Lumion is simplicity, low learning curve, gives users access to doing visualization that they would never before have dreamed about or even considered was possibly by themselves, rapid, fast workflow, simple and low cost to production and output.