Author Topic: Reflection Lumion3.0  (Read 4878 times)

blake0b

    Reputation: 2
Reflection Lumion3.0
« on: November 28, 2012, 04:50:55 am »
November 28, 2012, 04:50:55 am
WOW great job  :-D :-D :-D :-D :-D

ron_ADST

    Reputation: 5
Re: Reflection Lumion3.0
« Reply #1 on: November 28, 2012, 09:15:55 am »
November 28, 2012, 09:15:55 am
YES - I love them now already!

ron_ADST

    Reputation: 5
Re: Reflection Lumion3.0
« Reply #2 on: November 28, 2012, 08:01:09 pm »
November 28, 2012, 08:01:09 pm
There is a max of 5 reflection planes. should be enough

Re: Reflection Lumion3.0
« Reply #3 on: November 28, 2012, 08:10:30 pm »
November 28, 2012, 08:10:30 pm
Be careful, every time you add another reflection plane, (almost) the entire scene is rendered once more.

It's a great way to quickly bring your system to its knees, so use them sparringly ;)
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

sach

    Reputation: 17
Re: Reflection Lumion3.0
« Reply #4 on: November 28, 2012, 10:03:13 pm »
November 28, 2012, 10:03:13 pm
Why is it topped at 5 reflections, can't it just be the machine itself that create it's own limit!!!!

blake0b

    Reputation: 2
Re: Reflection Lumion3.0
« Reply #5 on: November 28, 2012, 10:29:56 pm »
November 28, 2012, 10:29:56 pm
Why is it topped at 5 reflections, can't it just be the machine itself that create it's own limit!!!!

Yes I agree, our machine can handle 5 easily

Zdenek Fajfrlik

    Reputation: 26
Re: Reflection Lumion3.0
« Reply #6 on: November 28, 2012, 11:58:38 pm »
November 28, 2012, 11:58:38 pm
Yes I agree, our machine can handle 5 easily
hi,
since i did not install 3.0 yet (reload bug seems to be a problem???),
i cannot check the reflections so

is the limit of 5 planes a limit of 5 materials or really only 5 planes (polygons?)
thanx stan

sach

    Reputation: 17
Re: Reflection Lumion3.0
« Reply #7 on: November 29, 2012, 01:44:51 am »
November 29, 2012, 01:44:51 am
I guess this is 5 planes, ex: 4 walls that are not paraller with one another + one floor, no matter how many objects, as long as they are aligned with those 5 planes..........anyone, correct me if i'm wrong.

Zdenek Fajfrlik

    Reputation: 26
Re: Reflection Lumion3.0
« Reply #8 on: November 29, 2012, 12:09:49 pm »
November 29, 2012, 12:09:49 pm
well, this is important, since with facades i usually create components in skp , compose facades and import in lumion , where the one side of the house has maybe
100 polygons (coming from 100 identical components), of same material

now the question is

are 100 polygons (not connected with each other)

1 reflection plane

or

100 planes

in lumion ?

Aaron

    Reputation: 80
Re: Reflection Lumion3.0
« Reply #9 on: November 29, 2012, 12:28:29 pm »
November 29, 2012, 12:28:29 pm
As long as your surfaces are more or less on the same planar axis (there is a tiny amount of space for them to differ..not sure anymore, something like 0,1m or so Iirc), you can make every material on that surface reflective by using just a single plane.

Re: Reflection Lumion3.0
« Reply #10 on: November 29, 2012, 02:42:52 pm »
November 29, 2012, 02:42:52 pm
(reload bug seems to be a problem???)

No, it works fine - byzantium1200 asked what had happened to the ALT + Reload model function.

ALT + Reload Model has been changed to a button that appears when you press the CTRL key while editing the materials of a model.

In the current version, this button is unfortunately obscured a bit under the new 'Save material set' button but you can still click on it and it's working fine.

However, the button has already been moved to a more visible position in the upcoming update.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Re: Reflection Lumion3.0
« Reply #11 on: November 29, 2012, 02:45:15 pm »
November 29, 2012, 02:45:15 pm
As long as your surfaces are more or less on the same planar axis (there is a tiny amount of space for them to differ..not sure anymore, something like 0,1m or so Iirc)

(It's now +/- 1cm)
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Zdenek Fajfrlik

    Reputation: 26
Re: Reflection Lumion3.0
« Reply #12 on: November 29, 2012, 02:49:32 pm »
November 29, 2012, 02:49:32 pm
As long as your surfaces are more or less on the same planar axis (there is a tiny amount of space for them to differ..not sure anymore, something like 0,1m or so Iirc), you can make every material on that surface reflective by using just a single plane.
hi aaron, i understand now,
reflection is not object's property , but a plane on it's own inserted extra in lumion ....?
i now have to be sure, that it is possible to install 3.0 on the same maschine as 2.5 and keep both working, than i will male tests myself...
thanx and regards
stan

Aaron

    Reputation: 80
Re: Reflection Lumion3.0
« Reply #13 on: November 29, 2012, 03:03:32 pm »
November 29, 2012, 03:03:32 pm
(It's now +/- 1cm)

Hmm thats very tiny. I thought it was larger during beta but I guess this shows my thoughts aren't worth that much.

reflection is not object's property , but a plane on it's own inserted extra in lumion ....?

You still use the materials properties to define what is reflective and what isn't but once you have set those up like you normally would in 2.5, you can add a reflection movie-effect which will allow you to set up to 5 virtual planes on which any reflective surface gets planar reflections. It's really easy to do..even I could make it work  :)

Zdenek Fajfrlik

    Reputation: 26
Re: Reflection Lumion3.0
« Reply #14 on: November 29, 2012, 03:09:55 pm »
November 29, 2012, 03:09:55 pm
Hmm thats very tiny. I thought it was larger during beta but I guess this shows my thoughts aren't worth that much.

You still use the materials properties to define what is reflective and what isn't but once you have set those up like you normally would in 2.5, you can add a reflection movie-effect which will allow you to set up to 5 virtual planes on which any reflective surface gets planar reflections. It's really easy to do..even I could make it work  :)

joker.......but now i understand, reflection plane is a virtual plane and if the surfaces fit to it and are defined as reflective, then they reflect.
can't wait to check myself....
stan