December 05, 2012, 02:19:30 pm
What you see in Lumion is not proper blurring (as in V-Ray for example), it's more like a distortion of the reflections.
Speaking of using 'bumpmaps' on your floors, it's very important that you know the difference between bumpmaps
The top half of this texture is a bumpmap
and the bottom half is a normalmap
:TIP: Lumion can only use normalmaps. Don't ever use bumpmaps
Remko noticed that if you add a bumpmap
instead of a proper normalmap
(the purple type) to a reflective floor for example, planar reflections will be offset.
For that reason, it is misleading that the tooltip for the Normalmap
texture slot in the materials in Lumion says Change Bump texture
(this is already on the bugtracker list).