Author Topic: Random Placing of Lumion Objects  (Read 3516 times)

graphigo.3d

    Reputation: 2
Random Placing of Lumion Objects
« on: March 19, 2013, 07:11:08 pm »
March 19, 2013, 07:11:08 pm
Hi all,
i just wonder weather we can place Randomly (10 objects) onto other model faces rather than original lumion ground. So far when i use the Crtl+click to insert object, the random object fall down which is on the lumion ground. Is there any shortcut or trick that i missed? Glad if someone could help. Thanks in adcanced.

regards,
muck

3dfh

    Reputation: 31
Re: Random Placing of Lumion Objects
« Reply #1 on: March 19, 2013, 09:47:44 pm »
March 19, 2013, 09:47:44 pm
i think it's not possible, hte object will always gone on th Lumion' ground. If your imported ground is flat, you can use Ctrl+click, put the object on the lumion' ground, and then move the height, but if your model if in 3D, you have to put object one by one...
Hicauber fabien
www.3dfh.fr

Re: Random Placing of Lumion Objects
« Reply #2 on: March 20, 2013, 12:49:12 am »
March 20, 2013, 12:49:12 am
An object is always placed relative to the surface immediately below the mouse position, so will position at the height of that surface being x meters/feet relative to the Lumion terrain.

Part of the problem when placing 10 objects randomly is that their positions can be above different surfaces of different heights, so its difficult for Lumion to determine which surfaces the objects should be properly placed on, as the mouse is only ever over 1 surface at a time (although of course its not impossible to do  ;) ).

A workaround could be:
1.  When copied the objects will conform to the height below the mouse, so move to the best place first. 

2. Then you can quickly and easily adjust each by doing a small move again (to adjust exactly to current surfaces height) and then with F key to force each to the final orientation of that surface (excl trees).

Note: this works on imported models I tested, and so I guess should work with any terrain based models imported as well.

Of course for a small number like 10 objects its probably still quicker to place one at a time direct to the surfaces height when placed and moved and just make the placement random yourself.


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graphigo.3d

    Reputation: 2
Re: Random Placing of Lumion Objects
« Reply #3 on: March 20, 2013, 03:36:14 pm »
March 20, 2013, 03:36:14 pm
thanks for the advice guys,
well my site are typically flat..and its over 1000 acre. been clicking all night long and yet i still cant even fill the site with trees more than 20% of the site T__T
gosh..

Re: Random Placing of Lumion Objects
« Reply #4 on: March 20, 2013, 04:07:53 pm »
March 20, 2013, 04:07:53 pm
Hi graphigo.3d, are you aware of how ALT-copying works? It's a lot easier to populate a flat area with this function.

You can read about it in the Tips, Tricks and Shortcuts post.
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