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Author Topic: Quick rotating question  (Read 2746 times)

wdgdallas

    Reputation: 12
Quick rotating question
« on: May 17, 2012, 08:46:26 pm »
May 17, 2012, 08:46:26 pm
How do I rotate an imported object "slightly".  When i use the rotate tool, i select my imported building model but it snaps to the nearest 90 degree increment.  This is generally helpful, but in this case I need it to be rotated, in example 91 degrees, not 90.  Can i type in the objects rotation manually?  Or how do I turn off this autosnap feature in the rotation tool?

Thanks all,

Vince

wdgdallas

    Reputation: 12
Re: Quick rotating question
« Reply #1 on: May 17, 2012, 09:15:19 pm »
May 17, 2012, 09:15:19 pm
nerver mind, i found it in the FAQ.  Holding shift key while rotating disables auto 45 degree snapping.
Thanks
Vince

Re: Quick rotating question
« Reply #2 on: May 18, 2012, 10:36:32 am »
May 18, 2012, 10:36:32 am
Hi Vincent, there's currently no way to type in absolute values for the orientation, and Shift + Rotate is all you've got at your disposal.
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Re: Quick rotating question
« Reply #3 on: May 18, 2012, 01:21:29 pm »
May 18, 2012, 01:21:29 pm
Not sure if this is just me as a user, but when doing rotation of objects, if I move the mouse further out from its rotation point whilst still active in rotation, the increment of change is much smaller so you get a more fine tuned change in rotation.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Re: Quick rotating question
« Reply #4 on: May 18, 2012, 04:02:02 pm »
May 18, 2012, 04:02:02 pm
Yes, that's true, Peter.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

tug

    Reputation: 28
Re: Quick rotating question
« Reply #5 on: May 18, 2012, 09:16:16 pm »
May 18, 2012, 09:16:16 pm
Not sure if this is just me as a user, but when doing rotation of objects, if I move the mouse further out from its rotation point whilst still active in rotation, the increment of change is much smaller so you get a more fine tuned change in rotation.

+1