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Author Topic: questions about post rendering on Photoshop from Lumion  (Read 6049 times)


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questions about post rendering on Photoshop from Lumion
« on: December 27, 2016, 10:08:35 am »
December 27, 2016, 10:08:35 am
Hi !

I'm an Architect who is starting to get into 3d rendering.
It's getting necessary at work and I am wandering about what you can get out of lumion compared to vray.

I currently do my 3ds using Revit 2017, the rendering are decent but not fantastic! and quite time consuming, or maybe i'm not doing it right yet (definitely that last option i reckon)

Anyway, i was looking at photoshop tutorials on Post rendering treatment, and this one uses "rendering channels" and Material ID as layers to enhance the image.
he gets those from a 3ds max vray render.
Is that something Lumion can do? i tried to find videos/tutorials showing it but cannot find anything specific enough about it.

A friend showed me at his office how fast Lumion was, compared to a very time consuming 3dsmax. but can i get the same quality of rendering tho, and the same flexibility post rendering?

I'm in a situation where i want to choose one software to learn how to do high quality images, and be able to do a good post rendering on photoshop.

here is a screenshot of the post rendering photoshop tutorial i bought online, showing all the channels the guy is playing with in the layers section.
is that something that can be done after rendering on lumion? I feel like there is a rendering quality gap between 3ds and lumion, we'd like to do marketting images ourselves instead of outsourcing it. I'm just trying to figure out what is our best option :)

Could you enlight me please?

(Also, I apologise in advance if i'm in the wrong section, did not really know where to post this)

Re: questions about post rendering on Photoshop from Lumion
« Reply #1 on: December 27, 2016, 11:55:38 pm »
December 27, 2016, 11:55:38 pm
Hi TimSch

Thank you for your interest in Lumion  :).  This topic here in this Board is OK.

I suggest you access our Trial version (the most recent) to best gauge how it matches your requirements.  Refer our Knowledge Base ArticleIs there a Demo or Trial version of Lumion?

Lumion does not create ray traced renderings, so there will be a difference.  The question is how close does the quality that can be attained from Lumion match your needs and those of your clients.  Do they need the level of 'photo realistic' rendering or will something a little different be OK.  We do find that some of the feedback to user projects in our Gallery Section compare Lumion renders as 'close to Vray'.  That closeness does depend on the type of scene and view you are doing.  Offsetting the quality is of course the rapid turnaround, not only in render times, but in creating the scene, so that it's in the hands of the client that much quicker.

Lumion also create animations that architects can now do themselves.  As well as 360 Panoramas and VR (images).  Architect have therefore found that they can extend their communications of the space to clients, as well as provide that turnaround so much faster.

To some extent a choice may also depend on what historically you are used to seeing and providing, and also whether there has been an interior, exterior, or both concentration in images produced.

Some of our users do use post-process to add to the look and it's part of their workflow, others just render complete from Lumion, and that also satisfies requirements.

Lumion has ability to output maps/rendering channels for five key map types: Depth Map, Normalmap, Specular Reflection Map, Lighting Map, Sky Alpha Map, and a MaterialID map. (some members have suggested some other options as well).  There are a current limitation in regards anti-aliasing (for selection purposes) in the materialID Map.

Feel free to ask about anything else.  Let us know how you get on.
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