Author Topic: Question regarding Lumion  (Read 4713 times)

kevintao

    Reputation: 1
Question regarding Lumion
« on: October 17, 2012, 10:37:12 am »
October 17, 2012, 10:37:12 am
Hi,

I'm from construction design company. I have four questions regarding Lumion when I use it.

1 When we are doing landscape for one model in Lumion, can we separate the work into several computers and combine all individual parts into the same model after each computer's work is done.

2 Regarding the building model, we use 3D Max software to make it and input the building models into Lumion. When there are too many buildings, the computer can't work smoothly. It may get stuck. Have you got any suggestion to solve this problem without degrading the resolution?

3 Regarding the vegetation, the variety of plants in Lumion is not enough for us. There is no Liane in Lumion. We use speed tree software to make tree model, however, speed tree software still doesn't have the Liane. Could you offer us some suggestion in this regard?

4 When I input one model into Lumion, is it possible to split this model into explosive fig or make any animation for  this model in Lumion? Such as making building construction procedure animation within Lumion. Does Lumion have this kind of function? Or how could we do it?

Thanks in advance.

Waiting for your answer

Kevlin Tao

Re: Question regarding Lumion
« Reply #1 on: October 17, 2012, 03:45:56 pm »
October 17, 2012, 03:45:56 pm
1 When we are doing landscape for one model in Lumion, can we separate the work into several computers and combine all individual parts into the same model after each computer's work is done.
Hi Kevin, you can move models between different PCs by manually copy-pasting the model files (My Documents/Lumion 2/Library). Once you have put all the relevant model files into this folder on a single PC, restart Lumion, place the various models in your scene and use the Align command (Context Menu -> Transformation -> Align) to make all model parts use the same position and rotation. You can also type in positions via the Edit Properties function.

2 Regarding the building model, we use 3D Max software to make it and input the building models into Lumion. When there are too many buildings, the computer can't work smoothly. It may get stuck. Have you got any suggestion to solve this problem without degrading the resolution?
If you turn on the "i" button in Settings, you will be able to see how many vertices your scene consists of in the top right corner of Build mode. "k" means 1000, so 300k = 300000 vertices. Sun shadows double the vertex count, so 300k means that your model + the terrain + any other stuff that is rendered use 150000 vertices.

If your goal is smooth performance and fast render times, try to keep this number as low as possible.

Performance is obviously also a result of the graphics card you're using, whether you're using Windows 64-bit and so on. This is described in more detail here:
http://lumion3d.com/forum/f-a-q/how-to-reduce-render-times-in-lumion/

In addition, some more of the settings that affect performance in Lumion are:

  • Lumion window resolution (depends on your monitor and if the window was maximized or not)
  • Editor quality (1-4 stars)
  • Render quality (1-3 stars)
  • Editor Resolution
  • IES lights (Edit Properties -> Shadow cache on/off)
  • (F7): See the Terrain without automatic culling at the maximum level of detail.
  • (F8): Press F8 to turn on real-time shadows for IES lights.
  • (F9): If you press F9, all trees and plants in the viewport will be rendered at their best level of detail, so that it's easier to see where you need to add more trees and plants in a scene.

3 Regarding the vegetation, the variety of plants in Lumion is not enough for us. There is no Liane in Lumion. We use speed tree software to make tree model, however, speed tree software still doesn't have the Liane. Could you offer us some suggestion in this regard?
Lumion requires SpeedTree 5.1. If you have that version you can create a tree, and save all the compiled tree files into a new folder with a unique name ("LumionInstallationFolder/Trees/CategoryFolder/YourTreeName") - just make sure your new folder name and .srt name do not already exist in Lumion's Trees folder.

Then restart Lumion and navigate to the tree category where you put your new tree model. The thumbnail image will be brown. Place that tree in your scene, select it, and press the CTRL-key while left-clicking on the brown thumbnail image to update it.

4 When I input one model into Lumion, is it possible to split this model into explosive fig or make any animation for  this model in Lumion? Such as making building construction procedure animation within Lumion. Does Lumion have this kind of function? Or how could we do it?
Search for the 'Sky Drop' effect. The 'Camera clip planes' effect might also be useful :)
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

kevintao

    Reputation: 1
Re: Question regarding Lumion
« Reply #2 on: October 18, 2012, 11:33:23 am »
October 18, 2012, 11:33:23 am
Thank you for your reply.

I still have doubts for the above-mentioned question.

1 When we are doing landscape for one model in Lumion, can we separate the work into several computers and combine all individual parts into the same model after each computer's work is done.

When I transfer the tree data from one model to the other model, how can I exactly copy the position of the trees (the layout of the trees) from one model to the other model?

2 Regarding the building model, we use 3D Max software to make it and input the building models into Lumion. When there are too many buildings, the computer can't work smoothly. It may get stuck. Have you got any suggestion to solve this problem without degrading the resolution?

How can I reduce the vertices meanwhile maintaining the details of the model?

4 When I input one model into Lumion, is it possible to split this model into explosive fig or make any animation for  this model in Lumion? Such as making building construction procedure animation within Lumion. Does Lumion have this kind of function? Or how could we do it?

I already used Sky Drop and Camera Clip Plans function.
For the input construction model, Sky Drop makes the input model drop together. For example, when the input construction model has several buildings, Sky Drop can’t make every building drop one by one. Sky Drop can’t display single object’s action. Sky Drop only displays identical action for one group (instead of one single object) at the same time. (See attachment Sky Drop)
Camera Clip Plans cuts all the buildings together on the scene. For some buildings which I don’t want it to be cut, how can I avoid some of the buildings being cut when Camera Clip Plans cuts one of the buildings? (See attachment Clip Planes)

Waiting for your answer.

Regards,

Keven Tao


Re: Question regarding Lumion
« Reply #3 on: October 18, 2012, 02:05:43 pm »
October 18, 2012, 02:05:43 pm
When I transfer the tree data from one model to the other model, how can I exactly copy the position of the trees (the layout of the trees) from one model to the other model?

Ah, you meant to ask if there is a way to merge several scenes - no, this is not yet possible in Lumion. All you can do is to combine multiple imported models in a single scene by moving Library files from PC A to PC B.

How can I reduce the vertices meanwhile maintaining the details of the model?

Have you tried using the ProOptimizer modifier in 3DS Max? There are also many other 3rd party tools for reducing the polygoncount of models (search with Google).

I already used Sky Drop and Camera Clip Plans function.
For the input construction model, Sky Drop makes the input model drop together. For example, when the input construction model has several buildings, Sky Drop can’t make every building drop one by one. Sky Drop can’t display single object’s action. Sky Drop only displays identical action for one group (instead of one single object) at the same time. (See attachment Sky Drop)
Camera Clip Plans cuts all the buildings together on the scene. For some buildings which I don’t want it to be cut, how can I avoid some of the buildings being cut when Camera Clip Plans cuts one of the buildings? (See attachment Clip Planes)

You have explored the limits of those effects - this is indeed how they work.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Mishimar

    Reputation: 0
Re: Question regarding Lumion
« Reply #4 on: January 05, 2015, 01:35:09 am »
January 05, 2015, 01:35:09 am
Hi can anyone tell me how to animate a character's mouth to make them talk pleaseeee?

Re: Question regarding Lumion
« Reply #5 on: January 05, 2015, 02:54:04 am »
January 05, 2015, 02:54:04 am
Hi Mishimar

Not in Lumion.

You need to use 3D modelling software such as 3DS Max, Blender, Cinema4D, Hash's Animation Master, DAZ Studio with plug-in etc.

There are some head animation systems that also do lip synch, generally used for talk-over animation for video presentation.

If you animated the character, you will not be able to import the animation, as Lumion does not support bones, morphs and vertex based animation, only simple transforms of an object.

Mishimar

    Reputation: 0
Re: Question regarding Lumion
« Reply #6 on: January 05, 2015, 07:42:42 am »
January 05, 2015, 07:42:42 am
Ok thanks for the info Peterm.
Do u know of any other programs like or even better than lumion that can do it??

Re: Question regarding Lumion
« Reply #7 on: January 05, 2015, 08:04:27 am »
January 05, 2015, 08:04:27 am
 :D There's nothing better than Lumion  :-D.

What are you wanting to do?  To do character animation, 3D, or architectural visualization?

Mishimar

    Reputation: 0
Re: Question regarding Lumion
« Reply #8 on: January 05, 2015, 08:50:24 am »
January 05, 2015, 08:50:24 am
I want to do character animation

Mishimar

    Reputation: 0
Re: Question regarding Lumion
« Reply #9 on: January 05, 2015, 09:00:57 am »
January 05, 2015, 09:00:57 am
I want to create 3d cartoon

Re: Question regarding Lumion
« Reply #10 on: January 05, 2015, 09:19:53 am »
January 05, 2015, 09:19:53 am
OK, see my list of 3D software, earlier.  They vary in price.   DAZ also had Carrara, but not sure if that's still going.

Mishimar

    Reputation: 0
Re: Question regarding Lumion
« Reply #11 on: January 05, 2015, 09:29:09 am »
January 05, 2015, 09:29:09 am
Ok thanks.

Don't you think that lumion should have the character talking feature in the next version???

Re: Question regarding Lumion
« Reply #12 on: January 05, 2015, 11:12:16 am »
January 05, 2015, 11:12:16 am
In what way, and how would that be used and useful for architectural visualization?

Thanks in advance for your feedback Mishimar.