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Author Topic: problem placing imported objects properly  (Read 28066 times)

mischa

    Reputation: 24
problem placing imported objects properly
« Reply #45 on: February 25, 2011, 03:46:58 pm »
February 25, 2011, 03:46:58 pm
fountains could be usefull

mischa

    Reputation: 24
problem placing imported objects properly
« Reply #46 on: February 25, 2011, 04:51:29 pm »
February 25, 2011, 04:51:29 pm
yeah it is realy difficult or better say not possible to modify objects if they have all their origina at the same place

tug

    Reputation: 28
problem placing imported objects properly
« Reply #47 on: February 25, 2011, 07:08:03 pm »
February 25, 2011, 07:08:03 pm
Gabriele

 

your post is a sample of Modo 501 from Luxology

gabrielefx

    Reputation: 6
problem placing imported objects properly
« Reply #48 on: February 25, 2011, 08:05:01 pm »
February 25, 2011, 08:05:01 pm
oh yes!...

I was talking about a possible new interface.

My "heavy test" is in the Gallery section

Ferry

    Reputation: 0
problem placing imported objects properly
« Reply #49 on: February 28, 2011, 08:47:33 am »
February 28, 2011, 08:47:33 am
We won't build a whole new interface. We of course will look at why certain things are hard and look how to solve issues.

artmaknev

    Reputation: 1
Re: problem placing imported objects properly
« Reply #50 on: August 29, 2011, 02:21:35 am »
August 29, 2011, 02:21:35 am
I have just realized the same problem, it is impossible to delete parts of the model, it is necessary to re-import the whole new model again at the same time losing all the materials created in lumion.  I hope this concern will be taken seriously for the next lumion update because it is a very important feature and can save lots of time.  I like the speed of lumion rendering, but re-importing 3d model back and forth just to make a tiny client change request is unsustainable. 

Re: problem placing imported objects properly
« Reply #51 on: August 29, 2011, 10:21:15 am »
August 29, 2011, 10:21:15 am
1) Which version of Lumion are you using (Free, Basic, Ultimate)?
2) Which Service Pack and Build?
3) Which 3D modeling/CAD application are you using?

The only situation were material assignments are lost is if you update a DAE file from SketchUp. As discussed many times in the forum, this is due to the fact that the Google SketchUp team decided to rename materials/textures based on generic indexed names (Texture1, Texture2 etc) to ensure compatibility with Google Earth. So every time you add or remove a material in your SketchUp scene the material index will be messed up the next time you import the DAE file in Lumion.

The FBX format (which is only available in SketchUp Pro) works flawlessly in terms of updating scenes in Lumion.

In the long run, we obviously want to make the update procedure as painless as possible for all SketchUp users.
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Re: problem placing imported objects properly
« Reply #52 on: August 29, 2011, 11:51:41 pm »
August 29, 2011, 11:51:41 pm
One of the fundamental concepts of Lumion is that it takes the results from the 3d modelling process and adds value by creating the final scene and output renders.

Its sort of like any file or project.  If you start changing some version other than the source master, which then is the real version?  Surely at all stages of process and practise, it is safe and effective to always update a master file version (even if one is versioning) and use that at all times as the reference.  This way it helps to avoid update errors by ensuring the master is the master.  If a user starts editing the model within Lumion then which is the master?  Version control and process management have been weakened and that costs time.

When the pressures on and last minute things need changing and there seems to be no time left, it sure sounds good if Lumion should allow model changes, but then that means the orginal/master is no longer the master and all its consequences. 

So long as Lumion can always efficiently and quickly process the updates, which apart from some issues with materials in SketchUp it seems to be capable of doing, then lets keep Lumion focused on doing what it's best at doing, and modelling and mesh changes to the architectural and DCC tools that we use.

One useful workflow feature, but perhaps not small thing to accomplish for updates could be to automate the update process.  That is, allow (based on a user setting for the model) to be manually updated (as current), or monitor the source file and when that is changed (re-saved?) then automatically update the model in Lumion.
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Ferry

    Reputation: 0
Re: problem placing imported objects properly
« Reply #53 on: August 30, 2011, 07:53:27 am »
August 30, 2011, 07:53:27 am
We can make an auto update feature but some people already think Lumion does to much automatically. It all comes down to finding the average that most people can be happy with.

Re: problem placing imported objects properly
« Reply #54 on: August 30, 2011, 09:27:05 am »
August 30, 2011, 09:27:05 am
Surely at all stages of process and practise, it is safe and effective to always update a master file version (even if one is versioning) and use that at all times as the reference.

I agree 100% with this sentiment. The last thing you want is an imported model in Lumion which is getting increasingly out of sync with the master model.

Example:
http://lumion3d.com/forum/index.php?topic=1792.msg10886#msg10886
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Tiggz1

    Reputation: 0
Re: problem placing imported objects properly
« Reply #55 on: September 05, 2011, 07:04:05 am »
September 05, 2011, 07:04:05 am
...If you start changing some version other than the source master, which then is the real version?  Surely at all stages of process and practise, it is safe and effective to always update a master file version...

Agreed. Do everything possible within your master model software.

This would be more achievable if Lumion could create a library of their materials in sketchup/3dmax format, (or at least make their materials user exportable) which could then be added to the model in the model-building phase, instead of after importing to Lumion.

Re: problem placing imported objects properly
« Reply #56 on: September 07, 2011, 02:36:22 pm »
September 07, 2011, 02:36:22 pm
Agreed. Do everything possible within your master model software.

This would be more achievable if Lumion could create a library of their materials in sketchup/3dmax format, (or at least make their materials user exportable) which could then be added to the model in the model-building phase, instead of after importing to Lumion.

The ideal solution is the following:
[dot] Your modeling software contains the 'real' model
[dot] Lumion contains a derived version of this model which is basically the same with some small modifictions

I think you have to see it the other way around concerning the materials. You create a material in you modeling package and after import you create a Lumion version of it. It would be great if these materials would be persistent throughout the editor. This would mean that every time you apply a certain material from sketchup it would automatically translate to the Lumion version of that material, even if you defined that material on a different model some time ago.

I think we should emphasize more that the Lumion modifications are an addition to the original file in the modeling package. At least we should make sure there is no overlap between the Lumion part and the imported part. This way it would be very clear where you need to do what since some things are only possible in the modeling package and some things can only be done in Lumion. Assigning materials? That's your modeling package. Altering reflectiveness of a material? That's Lumion. We should continue on strengthen en enhance the update model button so you can easily make a change and hit that update button to grab the latest changes.

On thing I was thinking about is to Link the object of a scene to the actual file of that scene. This way you can import an old version of a scene and it will contain the old versions of the imported models. Currently you can import an old version of a scene but all the imported models will be updated to their latest version. This is a pain since you can only have a single version of your imported models ever, unless you create a clone.