This forum is now closed.
Please join us at the new Lumion Community forum.
Lumion Community
Use your email address and password from the old forum to log in if your account was created before Feb 20 2020.
Otherwise, you will need to create a new Lumion Account at the new forum.

Author Topic: problem placing imported objects properly  (Read 28063 times)

Ferry

    Reputation: 0
problem placing imported objects properly
« Reply #15 on: January 18, 2011, 02:30:50 pm »
January 18, 2011, 02:30:50 pm
We will find a way of course but we want to try to keep our goals in mind when adding things like this.

Simoni

    Reputation: 24
problem placing imported objects properly
« Reply #16 on: January 18, 2011, 06:44:35 pm »
January 18, 2011, 06:44:35 pm
Why not keep the wonderful interface as is, but add a tiny extra button for advance mode, maybe context related, where extra control can be accessed. Doubtless this has been discussed elsewhere. Maybe if some advanced features are well used they could make into the main interface.

newman

    Reputation: 2
problem placing imported objects properly
« Reply #17 on: January 21, 2011, 10:55:04 am »
January 21, 2011, 10:55:04 am
Ferry, YOU should make experiment: to add extra options and numerical input for additional payment (PRO version). I bet 99% of us will buy it!

And there is not address in my post yet.

tug

    Reputation: 28
problem placing imported objects properly
« Reply #18 on: February 23, 2011, 02:49:21 pm »
February 23, 2011, 02:49:21 pm
HI FERRY

 

I have a big model with  many parts, as lumion crashed proccesing all the information (I reported you last week) now I must divide the model in several parts to import as independant elements... BUT

 

how can I place in the model with the same insertion point? I've looking in the forum and didn't found any comments properly regarding this subject.

 

Thanks for your support

tug

    Reputation: 28
problem placing imported objects properly
« Reply #19 on: February 23, 2011, 03:20:58 pm »
February 23, 2011, 03:20:58 pm
I'm really desperateness with this issue. It's impossible compose a complicated model, we need some basic features as they are:


.- be allowed insert and placed elements with one point of reference

.- be allowed delete parts from the model if we must modify it (in other case,  it's  necessary re-import completely the model and re-assign the materials to all parts)

Please any support?

mischa

    Reputation: 24
problem placing imported objects properly
« Reply #20 on: February 23, 2011, 07:15:06 pm »
February 23, 2011, 07:15:06 pm
Why do you have to delete parts of the model in lumion? You can do modifications like that in your 3d software and export it in the same directory with the same name (replace the old exported file). When you then press the reolad button in Lumion in the edit material section, your new model will be loaded with the materials you applied to the older lumion file. After my opinion that is one of the parts that work very well in Lumion.

What concerns the placement of several files. Yes it would be much better to have keyboard control for placement or so. But what you can do is, lock one of the parts you imported, so that it can t be moved anymore and to let luimion align the other models to this model. That works well if you exported all the models out of the same 3ds max file and they were positioned correctly to each oher. Lumion than places their origin according to each other. The origin will be 0,0,0 in 3ds max.

 

I hope that will help you and that you understand my bad english...

tug

    Reputation: 28
problem placing imported objects properly
« Reply #21 on: February 23, 2011, 07:54:43 pm »
February 23, 2011, 07:54:43 pm
Hi Misha

 

That's right in pure theory, but I'm triying with a very big model (over 500 Ha) and lumions crasehd in three times, so I decided divide the model in several parts to input separately in the model.

when I import each one, where is the insertion point? how can insert in the right position?

that are my questions

mischa

    Reputation: 24
problem placing imported objects properly
« Reply #22 on: February 23, 2011, 08:05:36 pm »
February 23, 2011, 08:05:36 pm
Hi lofts,

I am also working with big scenes and I am also splitting my files. What I do is that I save named selections and groups in max so that I can allways easily select this objects and export them part by part and reload them into Lumion easily. And as I said you just need one object out of this scene, let s saa just a box which is hidden somewhere which you will lock in Lumion. When you import a new scene into this scene you have to select both objects (the new objects and the box) by pressing ctrl and then choose align. The new objets will now be aligned to the origin of the box and already placed trees and sttuff like that will be still correctly placed. If you don t lock the box both objects or if you have selected more that two the other also will move. With that method already placed trees or terrain will be useless and hae to be redone.

Mischa

tug

    Reputation: 28
problem placing imported objects properly
« Reply #23 on: February 23, 2011, 08:07:01 pm »
February 23, 2011, 08:07:01 pm
Thanks misha

 

I'll try now and report you asap.

 

jann

mischa

    Reputation: 24
problem placing imported objects properly
« Reply #24 on: February 23, 2011, 08:08:42 pm »
February 23, 2011, 08:08:42 pm
The insertion point is where you click (impossible to place something precisely like that). Lumion will position the origin of your model on that point. That means the position of your max model which as 0,0,0 will be positioned at the position your mouse was pointing at. The lowest part of your model will be placed on the terrain you are pointing at. That is the experience I did so far...

tug

    Reputation: 28
problem placing imported objects properly
« Reply #25 on: February 24, 2011, 06:43:50 am »
February 24, 2011, 06:43:50 am
Hi Misha

 

I did all you said (re-import wiith the same name and reload) and didn't work properly at all. the model was placed in the same place (+-) but the materials weren't the same as it were before, some of them changes and appears with other paterns.

 

this is something to be solved in next release from Lumion, ones can't work without references that allows do changes or modification, even more in big models that, till now, are impossible to be managed by Lumion accurately

mischa

    Reputation: 24
problem placing imported objects properly
« Reply #26 on: February 24, 2011, 09:43:18 am »
February 24, 2011, 09:43:18 am
Hi Lofts,

 

that sounds very strange. I think you only expressed something wrong. You said "I reimport and thanr reload". I think you wanted to say that you exported it out of your 3d software and than pressed the reload button, rigth? Because you don t have to reimport your model into lumion. Just press reload and that is all. That is always working for me perfectly. Because I am starting already very early to use Lumion paralell for checking my model and looking for nice camera positions during the design process. So I have to update the Lumion model very often. As long as I don t change the material names or apply new materials in 3ds max everything works fine. When you apply new materials in your 3d software, well than you also have to modify it in Lumion.

Only to get a feeling: How many polygons has your scene overall and how many materials are in use? Maybe you are having a much bigger scene than I am normally working on? Which dimensions? Did you send your send your model to the support? I did that already several times and that helped them alot to quickly find the bug and change that in the next RC version.

I can ony say that I am still missing many things in Lumion, but what I love in Lumion is the quick engine and that the software is able to handle scenes with big polygon counts! So what are you telling sounds very alerting and has to be tested. I tested my big scenes in Twinmotion for example and it crashed already after I only imported a third of one of the big scenes. For Lumion no problem. That is my personal experience.

Mischa

Ferry

    Reputation: 0
problem placing imported objects properly
« Reply #27 on: February 24, 2011, 09:54:53 am »
February 24, 2011, 09:54:53 am
If you have models that don't reimport correctly please send them to us.

mischa

    Reputation: 24
problem placing imported objects properly
« Reply #28 on: February 24, 2011, 09:57:10 am »
February 24, 2011, 09:57:10 am
BTW at the moment I am working with a very big Revit file, which I got imported into max (only with a 64 bit system, 32 bit system crashed) and now I can t export the scene in one step out of max, if I try max freezes. So I am forced to split in several pieces. Curious how Lumion will handle this scene (it is an huge airport).

mischa

    Reputation: 24
problem placing imported objects properly
« Reply #29 on: February 24, 2011, 11:17:52 am »
February 24, 2011, 11:17:52 am
Even this scene works smoothly. Reload takes a while but no further problems. Rendering time is great...