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Author Topic: Problem export  (Read 14360 times)

Andre

    Reputation: 1
Problem export
« Reply #15 on: December 15, 2010, 10:09:40 pm »
December 15, 2010, 10:09:40 pm
Export in FBX 2011 that works normally.


Andre

    Reputation: 1
Problem export
« Reply #16 on: December 15, 2010, 10:28:49 pm »
December 15, 2010, 10:28:49 pm
If you will not get to do the same, there is the FBX file:

http://www.4shared.com/file/tr.....roFBX.html

Nik

    Reputation: 0
Problem export
« Reply #17 on: December 15, 2010, 10:43:37 pm »
December 15, 2010, 10:43:37 pm
Andre said:



Export in FBX 2011 that works normally.

 




and OpenCollada that shows when you export?

Nik

    Reputation: 0
Problem export
« Reply #18 on: December 15, 2010, 10:44:12 pm »
December 15, 2010, 10:44:12 pm
I see that converts without FBX, ground geometry, but such a texture with light flocking completely,

the scene appears in the wrong plane, I think that the format of the DAE is closer to our users

Andre

    Reputation: 1
Problem export
« Reply #19 on: December 15, 2010, 10:59:34 pm »
December 15, 2010, 10:59:34 pm
OpenCollada? I don't know what that is.

The "FBX exporter" comes in 3D MAX.


I got your file (. max) -  opened in 3Ds Max 2011


I exported in FBX 2011 - appeared in writing that everything was OK and some textures could not be saved.


I imported the FBX file directly into Lumion ... The texture of the grass you have to redo or apply a material Lumion ... But is to work normally.

Andre

    Reputation: 1
Problem export
« Reply #20 on: December 15, 2010, 11:04:11 pm »
December 15, 2010, 11:04:11 pm
Your plane(grass) is not well done.
Use shell, or do otherwise ...

It's floating ... You made vraydisplacement? 

If you do otherwise, will be correct. Like a box If you do otherwise, will be correct. Have to test.

Andre

    Reputation: 1
Problem export
« Reply #21 on: December 15, 2010, 11:10:46 pm »
December 15, 2010, 11:10:46 pm
*.DAE

In DAE also works, it works the same, except that the texture doesn't appear.

In 3D MAX, I just put: export *. DAE.

Imported for Lumion  and ready.

 


Andre

    Reputation: 1
Problem export
« Reply #22 on: December 15, 2010, 11:12:54 pm »
December 15, 2010, 11:12:54 pm
You also want  .DAE file?

Nik

    Reputation: 0
Problem export
« Reply #23 on: December 15, 2010, 11:42:20 pm »
December 15, 2010, 11:42:20 pm
Andre said:

You also want  .DAE file?




yes give me your file, and here is my _ http://rapidshare.com/files/43.....6_OC_2.DAE _ embed it in your Lumion

Andre

    Reputation: 1
Problem export
« Reply #24 on: December 15, 2010, 11:54:07 pm »
December 15, 2010, 11:54:07 pm

Here: http://www.4shared.com/file/38Es3Pdx/muroDAE.html

Andre

    Reputation: 1
Problem export
« Reply #25 on: December 16, 2010, 12:45:37 am »
December 16, 2010, 12:45:37 am
I downloaded your file, I tried to import, gave error.

What version of 3DMAX you use?
There's something wrong because I export directly in DEA or FBX and works normal.

Nik

    Reputation: 0
Problem export
« Reply #26 on: December 16, 2010, 12:51:08 am »
December 16, 2010, 12:51:08 am
I use Autodesk 3ds Max 2009 32-bit

yes your file I could use it Lumion but without textures, I agree that the problem I had but where?

Andre

    Reputation: 1
Problem export
« Reply #27 on: December 16, 2010, 01:07:08 am »
December 16, 2010, 01:07:08 am
Must be the way you are exporting ... You spoke of OpenCollada ... what's this?
I know that I export to FBX or DAE drectly from 3DMAX and nothing else.
Import into Lumion and it works.

Nik

    Reputation: 0
Problem export
« Reply #28 on: December 16, 2010, 01:23:46 am »
December 16, 2010, 01:23:46 am
 This was written by Artur Brzegowy

 

"So my suggested workflow for you is:

1. Convert Vray materials to Standard material

2. Export to collada (*.dae) file using OpenCollada exporter

3. Import into lumion

Give me a sign if it works for you please."

Andre

    Reputation: 1
Problem export
« Reply #29 on: December 16, 2010, 01:37:07 am »
December 16, 2010, 01:37:07 am
I never knew I had to do so ahauhauahua.

Like I said, I just let all the material in the standard max, and I export

FBX or in DAE.

I'll try to tell me about this "OpenCollada" and do that anyway, but I think the way I do easier.