Author Topic: post production  (Read 3811 times)

Gilson Antunes

    Reputation: 123
post production
« on: December 01, 2012, 07:33:51 pm »
December 01, 2012, 07:33:51 pm
Just out of curiosity ... see the importance of post production on photos and videos.

We try to do everything in a single scene, but the big producers do everything separately.

Photo:
http://vimeo.com/39660551#

Video:
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

ToFi

    Reputation: 11
Re: post production
« Reply #1 on: December 01, 2012, 08:07:59 pm »
December 01, 2012, 08:07:59 pm
...and this is what an Import/Export camera feature in Lumion is for.
TF

Aaron

    Reputation: 80
Re: post production
« Reply #2 on: December 01, 2012, 09:25:37 pm »
December 01, 2012, 09:25:37 pm
Wow, are those made with Lumion?  :P

Good point btw Gilson. Not completely sure what your point is exactly but I think it's good.
More PP options..little bit more flex on cam and sticks...always nice to have yes.




Nico RVArq.com

    Reputation: 58
Re: post production
« Reply #3 on: December 01, 2012, 10:07:09 pm »
December 01, 2012, 10:07:09 pm
This poor guys work so well Ph and AE because don't have a Fast Realtime Software  :P

Michael Betke

    Reputation: 35
Re: post production
« Reply #4 on: December 01, 2012, 11:21:25 pm »
December 01, 2012, 11:21:25 pm
And because of this we need channel export again in Lum3. ;)

Its a different kind of workflow. Some people like to do all in 3D other do more in Photoshop.
Both has good and bads in it.
I'm more the "do a lot in 3D" guy but apply stuff which looks better the other way in 2D. Like exchanging skies, colors and so on.

Especially if it comes to proper color-grading or stuff like flares you need another application.

Just compare "Optical Flares" for AE with Lumion flares and you know what I mean. :)
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Re: post production
« Reply #5 on: December 03, 2012, 04:54:01 pm »
December 03, 2012, 04:54:01 pm
And because of this we need channel export again in Lum3. ;)

Hi Michael, custom map export is already available in Lumion 3.0 (up to a resolution of 2560x1440):

Movie mode -> Save Movie -> Images -> Custom export -> D/N/S/L/A/M

In the upcoming 3.0.1 it will also be available in Print and Poster resolutions (again ;)).
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byzantium1200

    Reputation: 43
Re: post production
« Reply #6 on: December 03, 2012, 05:09:45 pm »
December 03, 2012, 05:09:45 pm
In the upcoming 3.0.1 it will also be available in Print and Poster resolutions (again ;)).
Good news, one piece at a time ...  ;)

Gilson Antunes

    Reputation: 123
Re: post production
« Reply #7 on: December 03, 2012, 06:18:43 pm »
December 03, 2012, 06:18:43 pm
I found it interesting that matter, by showing what is done in practice by large producers.
They have more money and resources, but they do not work with a scene so great in 3d.

In the type of work they do, they can plan every scene of a movie, so the images are made specifically only the required angle.

We have to assemble the whole scenario, as we have no advance planning of what angle the films will be made.

I believe advance planning, combined with the resources of mácaras output Lumion, more professional editing a post, you can turn the end result of our work.
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

ryste3d

    Reputation: 15
Re: post production
« Reply #8 on: December 04, 2012, 09:19:45 am »
December 04, 2012, 09:19:45 am
For 3D professionals there is no such thing as "one software do it all" You use the software that gets the job done, and you absolutely don't have to be a big production to work with multiple software. Many of the vfx shots you se on films and television is from one man business  8)

Gilson Antunes

    Reputation: 123
Re: post production
« Reply #9 on: December 09, 2012, 03:36:52 pm »
December 09, 2012, 03:36:52 pm
Another example

Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

tom30

    Reputation: 10
Re: post production
« Reply #10 on: December 09, 2012, 05:14:13 pm »
December 09, 2012, 05:14:13 pm
Well,

thanks for such impressive videos. Indeet it looks phantastic, but some movies requires years of experience and often hundred of people + huge computer capacity.

At least, can someone tell me what the options :
D/N/S/L/A/M
 are for, as I saw them in the relevant menue, but have no clue about it´s meaning.

Thanks in advance,

Tom


ryste3d

    Reputation: 15
Re: post production
« Reply #11 on: December 09, 2012, 07:07:56 pm »
December 09, 2012, 07:07:56 pm
Another example



I simply just love this stuff. Thanks for the head up!

Nico RVArq.com

    Reputation: 58
Re: post production
« Reply #12 on: December 09, 2012, 07:28:05 pm »
December 09, 2012, 07:28:05 pm
Eh Ryste, How's going your war movie? you left me wanting to see more. :)

Gilson Antunes

    Reputation: 123
Re: post production
« Reply #13 on: December 09, 2012, 11:25:50 pm »
December 09, 2012, 11:25:50 pm

At least, can someone tell me what the options :
D/N/S/L/A/M



You can see more information on channels within this topic.

http://lumion3d.com/forum/general-discussion/poll-which-custom-map-export-options-do-you-need-7304/msg43989/#msg43989
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

Gilson Antunes

    Reputation: 123
Re: post production
« Reply #14 on: December 09, 2012, 11:50:48 pm »
December 09, 2012, 11:50:48 pm
I find it interesting to see these things, because unconsciously, can help when mounting a film, choosing the best angles and framing, using various planes of depth, time of a scene, speed, etc..   :)
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb