This forum is now closed.
Please join us at the new Lumion Community forum.
Lumion Community
Use your email address and password from the old forum to log in if your account was created before Feb 20 2020.
Otherwise, you will need to create a new Lumion Account at the new forum.

Author Topic: Position problem of my tree and all object  (Read 1688 times)

Position problem of my tree and all object
« on: April 26, 2012, 10:59:16 am »
April 26, 2012, 10:59:16 am
Hi,

I have a problem with the position of my trees, when I use the trees one by one, I have no problem [image 1], they are at the right place but when I use the shortcut (Ctrl + left click) for several trees, they find themselves in the wrong place on the lumion ground. [image2]

Windows 7 64 Bits
Lumion ultimate 2.1

PS : I have this problem with all objects, not just trees. ...

Best Regards.

Gaieus

    Reputation: 44
Re: Position problem of my tree and all object
« Reply #1 on: April 26, 2012, 02:22:03 pm »
April 26, 2012, 02:22:03 pm
We all have this problem with imported mesh terrains.
Gai...

Re: Position problem of my tree and all object
« Reply #2 on: April 26, 2012, 02:30:45 pm »
April 26, 2012, 02:30:45 pm
 :'(  :'(  :'(

Damn! I did not have this problem with Lumion 1 ....  |:(

Thank you for your answer

RAD

    Reputation: 32
Re: Position problem of my tree and all object
« Reply #3 on: April 27, 2012, 01:00:15 am »
April 27, 2012, 01:00:15 am
Same for Lumion 1.
Does it make you want to fall asleep when doing big terrains...one tree by one tree.   :-\
lock import terrain - raise lumion terrain above all locked imported terrain- lower all lumion terrain slowly until imported terrain appears just above lowered lumion terrain- drop chunks of trees.  only option i know other than paying to get out of jail.

byzantium1200

    Reputation: 43
Re: Position problem of my tree and all object
« Reply #4 on: April 27, 2012, 10:46:57 am »
April 27, 2012, 10:46:57 am
Somewhere on the forum Morten gives the height scale of the grayscale heightmaps that can be imported to modify the Lumion terrain. I tested it and it works quite accurately.

You can convert your terrain meshes to heightmaps by mapping a grayscale gradient vertically and import meshes only for the parts that are too detailed for the Lumion terrain resolution.