Author Topic: Placing Birds  (Read 1375 times)

Simoni

    Reputation: 24
Placing Birds
« on: February 21, 2011, 08:33:27 am »
February 21, 2011, 08:33:27 am
I have a problem adding birds to a complex scene, sometimes I click/drag from the ground upwards, and a bird seems to be automatically placed when the cursor reaches the horizon, where upon it automatically snaps down to the ground again. Problem is in a complex scene these ground flying birds are only seen when I render the movie and they fly through walls etc. 

There are two figures that appear when birds are placed, the red (Height?) which sometimes can be regulated, then the white numbers of the , I think its the flight radius, this appears to be automatically proportional to the height?

Placing birds is easy in an empty world, but in a complex one, an explanation of the logic would be welcomed.

Placing Birds
« Reply #1 on: February 21, 2011, 11:54:44 am »
February 21, 2011, 11:54:44 am
Use [SHIFT] + "Move" to prevent birds (and other objects) from snapping to the ground while you move them around.

If you'd like to double-check that the birds are above the ground, please select "Modify object" -> "Menu" (click on one of the bird's "Menu" button) -> "Selection" -> "Select all similar". All the bounding boxes of that particular bird type will then be highlighted in your scene, so that you can visually confirm that their positions are ok.

The flight paths of birds are circular(-ish) shapes and of fixed sizes, regardless of altitude. The vertical line represents their altitude above ground and you should always be able to adjust this with the usual Transformation gizmo. If not, please file a report in the bug section, along with a step-by-step description of how to reproduce the problem.

Simoni

    Reputation: 24
Placing Birds
« Reply #2 on: February 21, 2011, 12:19:18 pm »
February 21, 2011, 12:19:18 pm
Thanks Morten will try.