July 04, 2012, 04:58:46 pm
Thanks Morten for you help, i didn't have this problem in earlier versions? is this a new issue?
In Lumion 1, the 360 degree reflection texture was rendered at the camera position by default (however, the position could be manually set with a camera control effect in the
Movie section).
In Lumion 2, the developers decided to replace this with a 100% manual solution, i.e. the
Reflection Control object.
The pixelated reflections have always been like this though, ever since version 1. The 360 degree reflection texture that is projected onto all reflective materials can't have unlimited resolution (then your graphics card would have no memory left for the textures of other materials in your scene), so the developers have to limit the resolution to prevent out-of-memory situations.
The easiest way to make the pixelated reflections less noticeable is to lower the
Glossiness slider of the
Glass material in order to blur the pixelated reflections.