Author Topic: People in white  (Read 8936 times)

mischa

    Reputation: 24
Re: People in white
« Reply #15 on: March 04, 2011, 10:22:25 am »
March 04, 2011, 10:22:25 am
Here are my values if someone is interested:


Frank

    Reputation: 29
Re: People in white
« Reply #16 on: March 04, 2011, 10:26:45 am »
March 04, 2011, 10:26:45 am
I thought a grey alpha-channel would cause half-transparency (black=invisble and white=no transparency). Used this last week on glass-material for a customer who wanted a wc-door made of milky-glass with the silhouette of a woman on it... (customers do want strange things, sometimes).

mischa

    Reputation: 24
Re: People in white
« Reply #17 on: March 04, 2011, 10:27:14 am »
March 04, 2011, 10:27:14 am
Frank the movie is realy cool! You should put it in the gallery, with the sunlight and so on it has something mystical...

mischa

    Reputation: 24
Re: People in white
« Reply #18 on: March 04, 2011, 10:29:01 am »
March 04, 2011, 10:29:01 am
At the moment I only used alpha channels with white and black images to use it for billboard things, have to give it also a try to achieve semitransparent objects.

Frank

    Reputation: 29
Re: People in white
« Reply #19 on: March 04, 2011, 10:36:37 am »
March 04, 2011, 10:36:37 am
Thanks!
But how can i embed a flash-clip in this wonderful new forum?

Re: People in white
« Reply #20 on: March 04, 2011, 10:41:26 am »
March 04, 2011, 10:41:26 am
We enabled flv and mp4 embeds. It should work when you place a link to a mp4 file for example.

Re: People in white
« Reply #21 on: March 04, 2011, 10:47:01 am »
March 04, 2011, 10:47:01 am
Remko, this is not true. Nearly every engine I worked with supports a full DX5 (dds) alphamap with a gradient.
On this shot all the cracks and stains are made with 2d planes with a decal texture:



Cryengine also supports it in their decal system. Alphatest is only used a lot for vegetation but not usable if I want to break up texture tiling with a dirt decal.
But maybe we are talking of different things here. :)

I guess we're talking about something different. I was talking about 50% transparent characters for example. Decals are on top of opaque geometry so there's no problem with the z order. I was thinking about a decal system which would allow you to project textures onto the scene to achieve the effect of decals. Maybe a nice feature for v2.0 :)

Frank

    Reputation: 29
Re: People in white
« Reply #22 on: March 04, 2011, 10:58:26 am »
March 04, 2011, 10:58:26 am
We enabled flv and mp4 embeds. It should work when you place a link to a mp4 file for example.



Re: People in white
« Reply #23 on: March 04, 2011, 12:18:34 pm »
March 04, 2011, 12:18:34 pm
I fixed your post. To include movies you can just put a link to the Youtube page.
The 'Flash' icon is confusing. We will remove or replace it with something that's easier to understand.

you can use the 'noembed' tag to place a link to youtube without embedding the video.

We disabled the mp4 and flv embedding because it does not work on attachments, making the feature pretty useless. Youtube, Vimeo or something similar is the way to go if you wish to embed movies.

Frank

    Reputation: 29
Re: People in white
« Reply #24 on: March 04, 2011, 12:51:05 pm »
March 04, 2011, 12:51:05 pm
Thank you Remko!

Aaron

    Reputation: 80
Re: People in white
« Reply #25 on: March 05, 2011, 11:08:06 pm »
March 05, 2011, 11:08:06 pm
Nice info and experiments Frank  :D

tug

    Reputation: 28
Re: People in white
« Reply #26 on: March 05, 2011, 11:37:13 pm »
March 05, 2011, 11:37:13 pm
Hi Aaron

it's real, Keyshot have not only this "easy use" decal for all materials, have some other features that could be incorporated to Lumion, as environmental control or type of materials (specially solid cristal is very useful for architectural models in addition with rugosity option, test it)

Frank

    Reputation: 29
Re: People in white
« Reply #27 on: March 07, 2011, 08:42:00 pm »
March 07, 2011, 08:42:00 pm
Seeing it is believing, Aaron  ;).
heres some more:
http://kunden.ausderhoelle.de/
http://clientsfromhell.net/