June 05, 2014, 01:21:14 pm
Hello again,
I'd like to know if there's a way to actually use a short of opacity map in Lumion engine, or if it's even a posible feature that could be added to future versions.
I was thinking on how I could make a map that, for example, shows a mesh as a metallic mesh (one of those fencing meses, see attached image) without modelling a real 3D mesh, just using an opacity map.