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Author Topic: old look  (Read 6249 times)

mdsign

    Reputation: 7
Re: old look
« Reply #15 on: October 30, 2013, 05:05:01 pm »
October 30, 2013, 05:05:01 pm
Hi Mark, if you mean whether we're planning on creating animated monks to be included in Lumion, the answer is no. The current top priorities for upcoming animated 3D people in Lumion are modern day people, i.e. business people, children, elderly people and more races represented (in particular Afro-Americans and more people from Japan, China and the Middle East). We also want more variety, e.g. a woman pushing a baby buggy (pram).

OK but how can I use Lumion for a medieval project without monks etc.?
I can't import any animated models myself! Is there any other way to get this to work?

Re: old look
« Reply #16 on: October 31, 2013, 02:38:07 am »
October 31, 2013, 02:38:07 am
It will depend on the requirements of the project, what camera views you need to make and how the people of the scene are to be integrated in to the storyline.

Byzantium1200 has provided a work-around (the "poor mans" version) (see link Morten provided) that works reasonably, but as Morten mentioned is labour intensive.  User Blendman uses this technique in some of his projects.

You can use DAZ characters for the scene as static characters to populate as much as possible of maybe more background elements, it depends on the requirements of the project. User Kais Jacob uses a lot of static characters in his scenes for middle eastern where the characters are not part of the Lumion Library.  Then use some well worked and placed animated characters using the above mentioned method.  Make sure that camera does not get too close if the animation is not supporting close-ups.


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mdsign

    Reputation: 7
Re: old look
« Reply #17 on: October 31, 2013, 08:35:35 am »
October 31, 2013, 08:35:35 am
Thanks Peter,

Is't it possible in the near future to import animated stuff/people for programming issues or are there other reasons?



It will depend on the requirements of the project, what camera views you need to make and how the people of the scene are to be integrated in to the storyline.

Byzantium1200 has provided a work-around (the "poor mans" version) (see link Morten provided) that works reasonably, but as Morten mentioned is labour intensive.  User Blendman uses this technique in some of his projects.

You can use DAZ characters for the scene as static characters to populate as much as possible of maybe more background elements, it depends on the requirements of the project. User Kais Jacob uses a lot of static characters in his scenes for middle eastern where the characters are not part of the Lumion Library.  Then use some well worked and placed animated characters using the above mentioned method.  Make sure that camera does not get too close if the animation is not supporting close-ups.




Re: old look
« Reply #18 on: October 31, 2013, 02:40:22 pm »
October 31, 2013, 02:40:22 pm
Is't it possible in the near future to import animated stuff/people for programming issues or are there other reasons?
Hi Mark, please read this post and this one.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.