Author Topic: Not Reflection  (Read 1079 times)

sketchupman

    Reputation: 0
Not Reflection
« on: October 31, 2011, 02:33:23 pm »
October 31, 2011, 02:33:23 pm
Hi; object not reflection on the materials ..what is the problem ?...


Gaieus

    Reputation: 44
Re: Not Reflection
« Reply #1 on: October 31, 2011, 02:35:49 pm »
October 31, 2011, 02:35:49 pm
Hi and good you posted the problem here. For others' information, I answered this at SCF:
http://forums.sketchucation.com/viewtopic.php?p=363110#p363110
Gai...

Re: Not Reflection
« Reply #2 on: October 31, 2011, 03:56:10 pm »
October 31, 2011, 03:56:10 pm
Lumion uses cubemap reflections. It's a 360 degree panorama texture rendered from the camera position, and this texture is projected onto all reflective materials.

This reflection technique is a heavily optimised way of doing reflections in real-time 3D graphics, and they will never give you the perfect raytraced reflections that you are expecting to see on the wall. If you wanted this, each frame would take significantly longer to render.
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