October 04, 2013, 04:35:18 am
Thanks for the feedback.
The Fog is a distance based effect rather than from ground up. However you might find the use of adding in some Fog Effects from the Lumion Library --> Effects --> Fog of use.
For the Ocean, if you go deeper you should notice less impact form the caustics, see my attached screencaps (not checked out water)
Note there is also a Water Material so it can be applied to any mesh, this is only for one sided view for more common architectural situations but can be very useful.
In the movie and photo editors there are effects that in combination might work for your type of scenes with some more experimentation and play:
1. Underwater Effect
2. Fog Effect
3. Volume Clouds
and then adding in some of the other Camera, Style and Artistic Effects.
Changing the amount of sunlight of course will help with lighting, and maybe even using some Fill Lights form the Lumion Library --> Lights and Special Objects.
Edit 5/10/2013: note on possible limitation:
Lumion uses an editable terrain of 2048mx2048m. Within this area its possible to push the terrain down or mix that with raising the ocean height and lowering the terrain to get more depth.
World size in Lumion is 42km radius, however outside the 2km editable terrain, the world is 'flat' and non-editable.