Author Topic: negative level  (Read 1220 times)

speed777777

    Reputation: 28
negative level
« on: November 11, 2012, 07:33:16 pm »
November 11, 2012, 07:33:16 pm
hello all

this is probably a stupid question, but i am new here. lets say i make a pool in sketchup, most of the pool is negative, when i import to lumion it is above the ground and if i move it lower the water gets replaced by terrain, i have noticed that most pools are elevated in videos, is this
because lumion does not see negative levels or just me being dumb. cheers shaun  ???

Nico RVArq.com

    Reputation: 58
Re: negative level
« Reply #1 on: November 11, 2012, 08:15:46 pm »
November 11, 2012, 08:15:46 pm

Re: negative level
« Reply #2 on: November 12, 2012, 12:20:35 pm »
November 12, 2012, 12:20:35 pm
Hi shaun, please read the paragraph about terrains in Lumion in this thread:
http://lumion3d.com/forum/f-a-q/lumion-2-tips-tricks-and-shortcuts/

You will basically have to import a heightmap texture to get the base terrain level to be higher up to begin with. A 100% white image as a heightmap will set the base terrain level to 200m.
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