November 06, 2012, 04:00:52 am
I'm having trouble figuring out how to correctly add a glass material to an object inside a building. Basically, I have this room (see image below), the left side of the room opens [with curtain wall] to the outside. Inside you have this "mini town" with all this storefronts. I hid most of the model so I can highlight the import area. My problem is with adding glass to an object. For some reason the material bypasses all my walls, specifically the exterior wall, and reflects the sky and horizon outside my scene. I only want the glass to reflect what's around it, like it should in a realistic setting. I can't seem to figure out why this is happening.
I tested my scene further by putting a wall right outside my curtain wall so that no sunlight should be able to enter my scene. But for whatever reason, as soon as I designate a "glass" material to my glazing it ignores that wall and reflects the horizon.
Update : Figured it out, you have to add "Reflection Control" object and...tada...everything is fixed.