Author Topic: My wishlist - conclusions regarding Lumion  (Read 19336 times)

Frank

    Reputation: 29
My wishlist - conclusions regarding Lumion
« Reply #60 on: January 08, 2011, 12:39:23 am »
January 08, 2011, 12:39:23 am
with the "final destination" i do agree. Cool Really. No joke.

Gabriel

    Reputation: 0
My wishlist - conclusions regarding Lumion
« Reply #61 on: January 08, 2011, 06:43:31 am »
January 08, 2011, 06:43:31 am
Ola Stian said:

This guy http://www.unityterraintools.com/ has made a exellent tool for roads and side objects for Unity. Having something like this for Lumion would be a killer feature both for roads and to make rivers.


 

It's a good example as to how a road system should work, still I've seen no sidewalks in their presentation. Only a textured surface sticked to the ground. Maybe the new version? I saw railroads there...



My wishlist - conclusions regarding Lumion
« Reply #62 on: January 10, 2011, 02:31:56 pm »
January 10, 2011, 02:31:56 pm
I have been busy with work for a while and could not manage to have a look at the forum.....but this thread seems to be more descriptive and hot with references than the Wishlist portion of the forum!!!Laugh.

I am a professional architect who is also involved in infrastructure (road, bridges, highways etc) sector. Gabriel, Mischa, Aaron and others have made some very interesting points regarding road modeling, lighting solutions and many other pros and cons of Lumion and other softwares which was definitely fun and informative. Thank you guys, very much! Also my congratulation goes to the Developer team of LUMION as they have been most responsive and specific on their vision and target as well.

I agree with Gabriel with almost every points. I use Archicad, 3ds Max and Vray for my Basic workflow. To show how Lumion fits in the Workflow, i have created a graphical chart (by the way, this is my opinion only) -



So IMHO, for 10-15% quality difference we are getting the fastest and easiest solution, thanks to Lumion.

Why
will I still be using LUMION for quick solution and VRAY or similar render
engines for final production ???



  •  Global Illumination.
    (this will probably take the render time from seconds to minutes but I believe
    it will still be faster than others!)


BTW, There is a superb
script called ENBseries for games like GTA4,
TES oblivion etc which enables  G.I.  and makes the environment look near to real. See here:
http://enbdev.com/ss_gta4_01_en.htm.

  • Night environment.




  • Interior with
    multiple light sources. (come on guys!....i
    have to use another render engine to bake texture and then use it in Lumion! That’s ridiculous!)





  • Vehicles have to turn
    right or left in roads or move up or down the ramps. Users’ who are looking for
    road editors and such should ask for this first!!! Same goes for peoples too,
    but for vehicles this is a must.  I think
    Move
    Items mode with path
    would
    be the solution!


There are many features LUMION can improve on or add to it's current state, but the above mentioned should be IMHO in the top priority list. I certainly understand the hard work the developer has been putting on this little soft and more feature requests are pouring in everyday, but to be the best solution for Architects, LUMION has to shorten the GAP between the quick+ ok quality and the quick +ultimate quality.


I apologize if i am offtopic but could not resist commenting here.

Cheers.Laugh

Gabriel

    Reputation: 0
My wishlist - conclusions regarding Lumion
« Reply #63 on: January 10, 2011, 03:43:56 pm »
January 10, 2011, 03:43:56 pm
Congrats on the very nice workflow chart. It really says everything in fewer words. I agree with it 100%. 

 

Also, impressive images with the GI render in GTA 4. It gives a good glimpse of the future of GPU renders. I do not know how many lumion versions will pass until GI support in still renders, but it will be such a killer... so it'll be worth it. 

 

Indeed zinoarchi, i agree totaly that Lumion is the fastest and easiest solution. Until now architecture was always put in a niche, and nobody cared to do things easier for architects. In fact, most of the time architects work with already made objects when dealing with the environment. And it is ok, as the architect's attention should be on the building, and secondary on its surroundings.

 

They all considered that the architect should learn very hard softwares, that put away creativity, because there was never a "what you see is what you get" feature. All work needed a lot of try and error. It's hard to be creative with tools that hold you back... 

My wishlist - conclusions regarding Lumion
« Reply #64 on: January 10, 2011, 04:33:52 pm »
January 10, 2011, 04:33:52 pm
Thanks Gabriel. I believe the Developer Team of Lumion will definitely make the necessary adjustments to make it a true "Architects' tool." So far, they have been superb like i have already mentioned in previous post.Laugh

msaly

    Reputation: 1
My wishlist - conclusions regarding Lumion
« Reply #65 on: January 16, 2011, 05:16:59 pm »
January 16, 2011, 05:16:59 pm
1-Need moving camera can slow by (CTR) key as fast by shift.

2-In big scenes when select object for moving,have  problem with selection.for example when i want to select a tree from a bundle of theme,find correct tree is difficult.it need highlight like delete object.

Ferry

    Reputation: 0
My wishlist - conclusions regarding Lumion
« Reply #66 on: January 17, 2011, 09:08:48 am »
January 17, 2011, 09:08:48 am
To make it perfect for architects like you we will need to create shortlist based on feedback and how long certain features take to get build. If you can try to make a post in the new features forum with lists in priority that will help us a lot. Single lines work best and start with small features that you think are really important and end with big features you think are really important.

 

Thank you

Gabriel

    Reputation: 0
My wishlist - conclusions regarding Lumion
« Reply #67 on: February 02, 2011, 03:55:21 pm »
February 02, 2011, 03:55:21 pm
Just found a software capable of doing exactly what i said earlier. This is the future in CG. So I would highly recommend moving ASAP to this solution for still pictures or even very high quality movies when the technology would permit. I think that they use a similar rendering solution as yours but with GI support? 

http://www.youtube.com/watch?v.....N--2xpraRI

RAD

    Reputation: 32
3D Computer Modeling a Landscape
« Reply #68 on: May 28, 2011, 02:15:47 pm »
May 28, 2011, 02:15:47 pm
 8)