January 06, 2011, 01:07:34 am
If you add a road editor that would be great great thing, but then, after my opinion, an export function would be necessaryâ€¦. (to import the model with the landscape and the roads into max for example).
I still do not understand why on earth would you want to do that? There are tons of plugins for 3Dmax to do almost everything you wish from terrain, forests, roads etc. There is also Vue, that does pretty much the same thing. The main atribute of Lumion is that it is a fast render for movies! It renders at least 100 times faster than traditional CPU based rendering. Why on earth would i want to import huge scenes from lumion that i can render in 12 sec per frame into a software where i render a frame in 45 minutes?! I don't get it ... really... Â It is made for productivity, and less time consuming jobs for architects. It is not made for computer gaming, v-ray renders and such...
As an architect I think it is unproductive to stay 2 weeks making a movie in max and another week rendering in a environment that i cannot even fully Â control. (not to mention months of training and learning the software). After that, the client changes the solution and there you go... another rendering week. And what for? A better quality? Let me doubt that, from my 10 years experience, the best way is the fast and easy way to do things.
Yea, there are gurus out there with stunning graphic results, contests won, etc, but how many of us can really get there? And why on earth would i wanna go there (that is learning a VERY hard software with thousands of pages to read) if i already have my job to learn and if I only need to impress a normal client with a future building not a international CG jury?
(those gurus are CG art oriented, they do not know how to design a building, they just "draw" it)
Needless to say this is the first version of the program, and i am more than sure that with light sources, GI, more stunning effects etc, the quality will be close to v-ray. Already the results seem stunning to me for a GPU rendered software. I've seen better results with twinmotion, but really i think they are hardly photoshopped, there is no way to get those results with that software. And even if you could... why have a miserable day working with a unoptimised software that moves like you'd have a 486 computer....
Why spoil perfectly animated water? Animated trees that move in the wind? Moving birds, humans, etc? I really don't get it!
The .max format is locked by autodesk and 3ds. like formats export only still objects, and many of them do not even export textures corectly...