Author Topic: My wishlist - conclusions regarding Lumion  (Read 19290 times)

Gabriel

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My wishlist - conclusions regarding Lumion
« Reply #30 on: January 06, 2011, 01:07:34 am »
January 06, 2011, 01:07:34 am

If you add a road editor that would be great great thing, but then, after my opinion, an export function would be necessary…. (to import the model with the landscape and the roads into max for example).

 


I still do not understand why on earth would you want to do that? There are tons of plugins for 3Dmax to do almost everything you wish from terrain, forests, roads etc. There is also Vue, that does pretty much the same thing. The main atribute of Lumion is that it is a fast render for movies! It renders at least 100 times faster than traditional CPU based rendering. Why on earth would i want to import huge scenes from lumion that i can render in 12 sec per frame into a software where i render a frame in 45 minutes?! I don't get it ... really...  It is made for productivity, and less time consuming jobs for architects. It is not made for computer gaming, v-ray renders and such...

As an architect I think it is unproductive to stay 2 weeks making a movie in max and another week rendering in a environment that i cannot even fully  control. (not to mention months of training and learning the software). After that, the client changes the solution and there you go... another rendering week. And what for? A better quality? Let me doubt that, from my 10 years experience, the best way is the fast and easy way to do things.

 Yea, there are gurus out there with stunning graphic results, contests won, etc, but how many of us can really get there? And why on earth would i wanna go there (that is learning a VERY hard software with thousands of pages to read) if i already have my job to learn and if I only need to impress a normal client with a future building not a international CG jury???? (those gurus are CG art oriented, they do not know how to design a building, they just "draw" it)

Needless to say this is the first version of the program, and i am more than sure that with light sources, GI, more stunning effects etc, the quality will be close to v-ray. Already the results seem stunning to me for a GPU rendered software. I've seen better results with twinmotion, but really i think they are hardly photoshopped, there is no way to get those results with that software. And even if you could... why have a miserable day working with a unoptimised software that moves like you'd have a 486 computer....

Why spoil perfectly animated water? Animated trees that move in the wind? Moving birds, humans, etc? I really don't get it!

The .max format is locked by autodesk and 3ds. like formats export only still objects, and many of them do not even export textures corectly...

Gabriel

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My wishlist - conclusions regarding Lumion
« Reply #31 on: January 06, 2011, 02:09:04 am »
January 06, 2011, 02:09:04 am
Ah yes... I found it... Look, something free for sketchup, that is easy to use and depicts pretty much what i have in mind for the road builder...

http://www.valiarchitects.com/.....stant-road

 

Something like that (with same results) would be perfect, if it would adapt to lumion's terrain of course. Also, the interaction in lumion could be even simpler. (computer games building style)

Percy

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My wishlist - conclusions regarding Lumion
« Reply #32 on: January 06, 2011, 05:19:23 am »
January 06, 2011, 05:19:23 am
firstly,thank all staff of lumion, you are do really painstaking and diligent,i'm glad to see you will add some water effects and weather,although it's only some weather effects such as rain and snow which in air,anyway,it's a important update.but most urgent thing or function,from my view,i should say is the function that modify or change the scale of object.lumion should be armed with this function which is so significant! will you add it in the next version?

Ecuadorian

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My wishlist - conclusions regarding Lumion
« Reply #33 on: January 06, 2011, 06:03:48 am »
January 06, 2011, 06:03:48 am
I guess since Lumion already looks so much like ModNation Racers, it was only a matter of time until its users requested "track" creation... Laugh

 

http://www.youtube.com/watch?v.....ZYdohW9r9g

Gabriel

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My wishlist - conclusions regarding Lumion
« Reply #34 on: January 06, 2011, 06:36:48 am »
January 06, 2011, 06:36:48 am
Percy said:

firstly,thank all staff of lumion, you are do really painstaking and diligent,i'm glad to see you will add some water effects and weather,although it's only some weather effects such as rain and snow which in air,anyway,it's a important update.but most urgent thing or function,from my view,i should say is the function that modify or change the scale of object.lumion should be armed with this function which is so significant! will you add it in the next version?


I agree... Snow and rain are not a must, but they're nice to do in distant future. It;s not like you're gonna show the client the building in a rainy environment. Well, at least if it's not a building in England :) But it's cool to know you can do and good advertising. "we can also do THAT"

As for the scale, I did not miss it. What should i use it for? I am thankful that all is on scale so I can position them quick. That was a great problem in softwares like 3Dmax... 

 

What i would like to see (and not be very hard to do) would be another thing. I would like for example that when i place a tree 3 different similar versions of that tree would exist. Combined with random rotation and random scale in let's say a 10-20-%, a forest could become very very unique.



Gabriel

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My wishlist - conclusions regarding Lumion
« Reply #35 on: January 06, 2011, 06:44:26 am »
January 06, 2011, 06:44:26 am
Arqui3D said:

I guess since Lumion already looks so much like ModNation Racers, it was only a matter of time until its users requested "track" creation... Laugh

 

http://www.youtube.com/watch?v.....ZYdohW9r9g




Yes, something like that, but less "gamey-like" and less complicated, after all you're not really gonna drive on it. Errr... now that we are talking about that it just came another ideea! How cool would be if you could drive (by positioning) a car around (and the movie recorded from the car) to show how you actually enter the building, the basement parking places, etc? Then exit and continue on foot throughout the building...

I think it's a very nice ideea, and not to hard to realise in distant future.

Percy

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My wishlist - conclusions regarding Lumion
« Reply #36 on: January 06, 2011, 08:15:38 am »
January 06, 2011, 08:15:38 am
Gabriel said:

What i would like to see (and not be very hard to do) would be another thing. I would like for example that when i place a tree 3 different similar versions of that tree would exist. Combined with random rotation and random scale in let's say a 10-20-%, a forest could become very very unique.








 

Gabriel u have played cryengine2 i mean sandbox2, in that software,there are similar function called plant group,you can setup the plants organization and input some values such as height,density and so on, and each time when u plant the trees grass rocks with this group, it will generate different type of plants,different angle, different height,because all the value is random!so it's so natural that let us feel that the forest is made by nature not by humanbeing.in fact, it's a tool like custom plant brush. if lumion add this function, it's so cool and awesome! 

Ferry

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My wishlist - conclusions regarding Lumion
« Reply #37 on: January 06, 2011, 09:24:38 am »
January 06, 2011, 09:24:38 am
Here are some road tests we did in Quest3D which didn't make it into Lumion.

Aaron

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My wishlist - conclusions regarding Lumion
« Reply #38 on: January 06, 2011, 09:28:29 am »
January 06, 2011, 09:28:29 am
Any specific reason(s) this didnt make it in?

Ferry

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My wishlist - conclusions regarding Lumion
« Reply #39 on: January 06, 2011, 09:38:06 am »
January 06, 2011, 09:38:06 am
What you see is modeled and this is the shader. For Lumion we did build all possible road pieces in the US. But that would only work as a puzzle and not snap to the ground. So in the end it was voted that if it isn't really good lets not use it at all. As heared here before a puzzle pieces road isn't what people want.

Aaron

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My wishlist - conclusions regarding Lumion
« Reply #40 on: January 06, 2011, 09:43:22 am »
January 06, 2011, 09:43:22 am
Ferry said:

As heared here before a puzzle pieces road isn't what people want.

 


All too true. 

Anything going on in this topic that could make you guys reflect on this issue again? (albeit with the 'really good' part included).

Ferry

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My wishlist - conclusions regarding Lumion
« Reply #41 on: January 06, 2011, 09:57:00 am »
January 06, 2011, 09:57:00 am
We will do something with roads of course. But not sure what and when.

Gabriel

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My wishlist - conclusions regarding Lumion
« Reply #42 on: January 06, 2011, 11:09:47 am »
January 06, 2011, 11:09:47 am
There is no hurry, the software is very good as it is. I just want to point out to some future improvents (for months, years, etc) that could be made in future versions here. I think discussions like this could really help the dev team. By no means is this criticism or impling that the software is incomplete. Is just that seeing such a good software gets you thinking how many other cool stuff you can do with it.

 

And yes, puzzle road is a no-no for me. Used something like that in cinema 4D and i just could not get the right results, even with a ton of puzzle pieces (like 30-40 dunno) .Somehow they never seem to glue well around buildings. I would go with the modifiable section solution that sticks to the ground. It is way better in my opinion. 

Gabriel

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My wishlist - conclusions regarding Lumion
« Reply #43 on: January 06, 2011, 11:33:17 am »
January 06, 2011, 11:33:17 am
Percy said:

Gabriel u have played cryengine2 i mean sandbox2, in that software,there are similar function called plant group,you can setup the plants organization and input some values such as height,density and so on, and each time when u plant the trees grass rocks with this group, it will generate different type of plants,different angle, different height,because all the value is random!so it's so natural that let us feel that the forest is made by nature not by humanbeing.in fact, it's a tool like custom plant brush. if lumion add this function, it's so cool and awesome! 


 Yes i did. Cryengine is indeed great. By far the most impressive game engine out there. Sadly i did not play with sandbox but from what you're describing it is very similar to Vue. Yes, that would be a fine adition for massive forest environments.  

Still, what i've been saying with 3 versions of trees was for limited green spaces in towns for example. You have trees around buildings but one by one, 20-30 at most, not large forested areas. In architecture you need for example organised gardens where you want to plant the right plant where you want it to be, not every project has a jungle in the backyard you know :)



Gabriel

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My wishlist - conclusions regarding Lumion
« Reply #44 on: January 06, 2011, 12:11:00 pm »
January 06, 2011, 12:11:00 pm
Aaron said:

 Again I point to Trainz sim 2010. With the same editor a fence is layed out around a house in seconds. Now try this in Lumion. The fences are there but I doubt you'll find many people enjoying fiddling with single units of fence or hedges to properly allign them around a sizeable campus, yard or officebuilding with many corners and elevations to tackle. 




Couldn't agree more! Just try and use those fences for a let's say... 5000 sqm parcel of land. Compare the time (and fun) in which you draw a line from point A to point B 100 meters far and you have a 100m fence sticked to the ground to the tedious affair of placing 50 segements of 2 meters each, rotating them and moving them to place. While option 1 would be a matter of seconds, option B is definetely a problem of tens of minutes, even hours for large parcels. Fast&smart&simple workflow should be the number one priority of lumion, it's what is needed in today's world.