December 13, 2011, 12:15:50 pm
...The idea is to assign the same material to several similar objects which only the mapping is different. For example, I have wooden beams of the same type but have different directions of veining. I wish I could assign the same material to all these objects, and then to individually treat their mapping. Another idea would be to duplicate the materials as soon as one is set and we want to make another identical, one must then take all the settings manually ...
Some flexibility in this regard would be very nice, I'm not at the design stage to a single object to be tiled or wood, I have to separate them even if the starting material is the same ... Is that clear enough?...
Well, if the above Google Translate is correct, you can have two choices here:
Apply the certain wood material to your objects (with grain going in the required direction). Now whenever you change something in your modelling application (like switch materials) and update the model in Lumion, the UV mapping (grain direction) will be maintained.
In Lumion, you can assign the same Lumion material to several imported materials actually. If you set the scale to zero, all UV mapping data will also be retained.
I also wish that we could save our custom materials so we would not have to tweak them with the same settings manually when several objects with the same material are imported. Actually, beside some of the terrain wishes, this is my main wish. I know that people will now kill me but for me, this would (have) be(en) more important than interior lighting