Author Topic: Moved: Pixelated reflections 2  (Read 1386 times)

endpoint

    Reputation: 2
Moved: Pixelated reflections 2
« on: September 24, 2011, 04:26:33 am »
September 24, 2011, 04:26:33 am
MODERATOR MESSAGE: The discussion below refers to this post in the gallery section:
http://lumion3d.com/forum/index.php?topic=2038.0

indeed nice renders but there's something strange happening with the reflections in the window panes... pixelated reflections of the trees/background.

any solutions.

Moved: Pixelated reflections 2
« Reply #1 on: September 24, 2011, 11:07:33 am »
September 24, 2011, 11:07:33 am
The pixelation is due to the resolution of the 360 degree reflection texture (the socalled cubemap), and we are well aware of the fact that the reflections need to be overhauled in Lumion.

Moved: Pixelated reflections 2
« Reply #2 on: September 24, 2011, 12:11:14 pm »
September 24, 2011, 12:11:14 pm
The sky is pre-blurred so the reflected sky and clouds tend to look fine. However, the terrain and any other objects will look pixelated when they're reflected on flat surfaces.

We're aware of this limitation in Lumion, but you can't fix it yourself at the moment.

Michael Betke

    Reputation: 35
Re: Moved: Pixelated reflections 2
« Reply #3 on: September 24, 2011, 06:45:00 pm »
September 24, 2011, 06:45:00 pm
Only thing you can do in such a abvious scenario like this one is to blur or replace relections in post editing.

Frank

    Reputation: 29
Re: Moved: Pixelated reflections 2
« Reply #4 on: September 25, 2011, 10:56:04 pm »
September 25, 2011, 10:56:04 pm
Only thing you can do in such a abvious scenario like this one is to blur or replace relections in post editing.
Thats the truth.  :'(