September 25, 2011, 03:02:26 pm
Hi Dazomatic, the way you are describing the rendering "sequence" as if "the last step is missing" is not how real-time 3D graphics work, but I can see why you jumped to that conclusion.
Anyway, I am not familiar with the DAE/FBX(?) export options in Ulead Cool3D, but it seems that the smoothing groups are not exported from Cool3D - or not imported correctly in Lumion.
To determine if the problem stems from Cool3D or the Lumion importer, there are two things you could do to help solve this problem:
A) Please post screenshots of the export settings in Cool3D, so that we can find out if any of the export file format(s) support smoothing groups.
B) If we fail to find a solution, you'll have to create a simple (smooth) sphere in Cool3D, export it to FBX/DAE (or whichever format you use) and send it to "Artur [at] quest3d.com" (Please note that we have got an Artur and an Arthur at Act-3D, so the way you spell that name is important

). Write "Missing smoothing groups in Cool3D" in the subject line and make sure you provide a link to this thread. He will be able to examine the exported data and determine if the smoothing group information is included in the file or not, ie, if the problem is caused by the Cool3D exporter or by the importer in Lumion.
If you would like to learn more about smoothing groups, please check out this video: