Author Topic: Materials library content  (Read 6555 times)

Patriiick

    Reputation: 0
Materials library content
« on: April 10, 2014, 06:34:48 pm »
April 10, 2014, 06:34:48 pm
Hi, I am for the time being using the free version, as I understand, materials are not stored in a library but in scenes, is that right?
If so, there are vey few materials in the free version, and this is ok for a free version, but how many materials are there in the Standard and pro versions, and is it possible either to create new ones or import them?
Thanks

Jared G.

    Reputation: 36
Re: Materials library content
« Reply #1 on: April 10, 2014, 07:38:03 pm »
April 10, 2014, 07:38:03 pm
Material library: 518 materials
523 stock materials
50 terrain materials
9 customizable material types (water, glass, billboard, lightmap etc)
- http://lumion3d.com/products/


you can create your own custom materials by first applying the "Standard" material then on the textures tab in that material, import your diffuse texture and normal map. You can then use all the material settings like bump and reflectivity to further refine your custom texture.

Re: Materials library content
« Reply #2 on: April 11, 2014, 03:20:47 am »
April 11, 2014, 03:20:47 am
.. materials are not stored in a library but in scenes, is that right?

Materials for an imported model are stored as part of the model files so always carried with that model.  Those materials (the textures) can come from the 3d modelling application when imported, or be created within Lumion.

Lumion has a library of materials as part of its core Library of pre-made content.  In the Materials Editor you can use either the pre-made Lumion Library Materials or create Custom Materials, as Jared mentions.

The Free version Library Materials are limited to a selection of 2 materials for each of the 10 material category's.

tildee

    Reputation: 15
Re: Materials library content
« Reply #3 on: April 11, 2014, 09:52:57 am »
April 11, 2014, 09:52:57 am
It is possible to save a material list/library. But if you import a new model every object must have the same ID as in the file where you saved the materials. Then it works that for example the wall gets even the bump you have chosen.

Another possibility is that you can store for example 2 different facades to show it to the client. Then you can show the first and reload the second facade after and you need not adjust it once again.