Author Topic: Material Mapping  (Read 5168 times)

JohnsonJS

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Material Mapping
« on: April 10, 2012, 10:24:26 am »
April 10, 2012, 10:24:26 am
I finish my white model in google Sketchup, usually when i use 3ds max, i would apply material in 3ds max. But for lumion, should i also finish all the material mapping in Sketchup too? then edit in lumion? or I should just import the white model in lumion, then apply materials on that?

And i also want to ask that how to adjust the opacity for the materials
for examples i want to do such a kind of things.
sth like translucent glass with some graphics printed on.


 |:( |:( |:(

cerise

    Reputation: 2
Re: Material Mapping
« Reply #1 on: April 10, 2012, 11:10:06 am »
April 10, 2012, 11:10:06 am
And i also want to ask that how to adjust the opacity for the materials
for examples i want to do such a kind of things.
sth like translucent glass with some graphics printed on.
hi
try using a glass material with texture influence slider at max

JohnsonJS

    Reputation: 0
Re: Material Mapping
« Reply #2 on: April 10, 2012, 11:53:36 am »
April 10, 2012, 11:53:36 am
Hi, can i do it in Lumion too? thanks for your reply

JohnsonJS

    Reputation: 0
Re: Material Mapping
« Reply #3 on: April 10, 2012, 12:17:43 pm »
April 10, 2012, 12:17:43 pm
Oh i got what you mean, i did the edition , Maximize the texture influence, but it didnt give the result i want...

what i want to do is to make a picture become 50% opacity...

thank you though^^

cerise

    Reputation: 2
Re: Material Mapping
« Reply #4 on: April 10, 2012, 02:06:57 pm »
April 10, 2012, 02:06:57 pm
sample with glass material and texture inflence to max

JohnsonJS

    Reputation: 0
Re: Material Mapping
« Reply #5 on: April 10, 2012, 02:09:00 pm »
April 10, 2012, 02:09:00 pm
Oh, that's creative to do a curtain instead of a traslucent glass which lumion cannot do :)

I learn a lesson, thank you very much, it provides a option for me.

I was just thinking about should i give lumion up.

thanks dude.

JohnsonJS

    Reputation: 0
Re: Material Mapping
« Reply #6 on: April 10, 2012, 02:12:53 pm »
April 10, 2012, 02:12:53 pm
sample with glass material and texture inflence to max

how can you change the texture of the glass bottle? I cant see and mapping for the glass...
i mean how can you print the image on the bottle which is translucent

kais Jacob

    Reputation: 20
Re: Material Mapping
« Reply #7 on: April 10, 2012, 02:17:39 pm »
April 10, 2012, 02:17:39 pm
sample with glass material and texture inflence to max
what about the shadow ?
can you check that ?

JohnsonJS

    Reputation: 0
Re: Material Mapping
« Reply #8 on: April 10, 2012, 02:22:03 pm »
April 10, 2012, 02:22:03 pm
what about the shadow ?
can you check that ?

u mean the shadow on the grass? should be that paper inside the bottle right?

kais Jacob

    Reputation: 20
Re: Material Mapping
« Reply #9 on: April 10, 2012, 02:26:22 pm »
April 10, 2012, 02:26:22 pm
u mean the shadow on the grass? should be that paper inside the bottle right?
I mean the shadow of the label on the paper --

JohnsonJS

    Reputation: 0
Re: Material Mapping
« Reply #10 on: April 10, 2012, 03:54:36 pm »
April 10, 2012, 03:54:36 pm
I am satisfied with this bottle result,
hope dude can explain more how to do this

cerise

    Reputation: 2
Re: Material Mapping
« Reply #11 on: April 10, 2012, 04:25:18 pm »
April 10, 2012, 04:25:18 pm
hi johnson
just make a uv mapping with the pictutre on a plane in your 3D editor
import it in lumion
change the texture to glass in lumion
set the texture influence and the double side sliders to max