March 13, 2014, 01:06:12 pm
I was thinking more like limiting the area the user can be, instead of a mesh-collider.
Just a simple box collider, just to stop clients from wandering into unfinished territory!
I'd just love to have some control over the clients movement.
Unfortunately, collision can also end up being highly frustrating for (some) clients who do not wish to be forced to walk within constrained areas.
You are not forcing anybody! If you are using collisions, then its already been approved by the client. I'm not talking about purposely creating a bad experience for the clients here..
I'm working on a real-time visualization of an airport, and its almost entirely about the interior.
The company I work for would love to constrain the lumion viewers, as the scenes we are working with are ridiculously detailed (30 million polys before optimizing).
We are working with a specific section of the airport, and thus got a huge hole where the sections would match up, we would love to make it impossible to explore the emptiness thats left behind.
Collision should always be an option, in the end the client makes the decision.
It almost seems like you are trying to justify not having this option.