Author Topic: Lumion Update  (Read 8321 times)

mischa

    Reputation: 24
Lumion Update
« on: December 14, 2010, 02:44:53 pm »
December 14, 2010, 02:44:53 pm
Hi there?

Shouldn t there be an upfate for Lumion today? Can you tell us what will be in the update, beside the reflection improvement?

Can t await it... Wink

Lumion Update
« Reply #1 on: December 14, 2010, 02:50:52 pm »
December 14, 2010, 02:50:52 pm
This is my internal list. We will make this more readable but here you can see what we did in the last week since release.

 

Update 1:

- When bloom and streaks where removed fog was not visible

- In 1* fog was never visible

- Custom AutoUV didn't set all texture and custom settings

- Custom AutoUV and base materials of Lumion couldn't use the original texture UV

- Some new scenes had SSOA range on maximum and a water model in the void

- Our rotated grid AA was not active in 1920x1080 and 1280x720 screenshots

- On ATI cards car colors where black while painting

- Added tangient calculations for original UV maps for use with Lumion material system

- sometimes a material initialisation file didn't load and reinited the material

- Q and E now move up and down the camera

- moved the help button so incidental click is reduced

- created a paging system for materials so that you can have more materials on a model

- in record mode sliding now also sets the exposure and focal animations

- stopping an animation uses the camera at the moment of stop as the new camera

- playing shows a play bar in record mode

- freeimage now uses a different dll name to avoid collision

- renamed the custom materials and gave new icons and new slider names

- fixed a few issues with bloom improving performance and memory usage

- defaults for materials changed

- selection of materials for new materials is now order dependend

- siderock paramater now also works for the rock material

- deleting a custom object from the library deselects that model

- deleting and adding a new object with the same name now works

- you cant delete a model from your library that is in use

- the white landscape option had a problem with the correct shader

- some temporary textures now use memory to transfer

- the landscape set icons now update correctly the first time you load a landscape

- reloading a model had a problem if surfaces where removed

- we had a library inconsistency with the FBX reader plugin resulting in rotated models

- you can properly save all image sequence types

- standard material will now have correct reflection when not defining a custom bumpmap

- you can now have different water settings per material

- you can now add effects over the whole movie making it easier to move people and cars

- panning now also works with shift to make it faster

- pressing G in advanced move now always puts the object on the ground

- the camera now stops moving quicker

- in advanced move rotate is now relative

- shadow range can now be set from 0 to 2 which changes the far ranges from 400 to 1500

- in advanced move mode shift moves the current selection plus dragging object

- there now is a movie effect that lets you control the reflection point range and type

- the LOD of trees for final movie and photo is now 10 times further

- fixed a problem with moving the imported models to a new layer

- glass shader didn't clear its texture if not used

- added DDS and PNG to texture loaded dialog

- added 2d billboard material for custom billboards that face the camera

- when icons are at the exact same position they will now get a small offset this works up to 5 icons maximum

Lumion Update
« Reply #2 on: December 14, 2010, 02:52:50 pm »
December 14, 2010, 02:52:50 pm
We will release the update as beta first and change the name if it is stable enough. Remember to backup your projects and that using the beta means we advise you to wait until we release it as final.

mischa

    Reputation: 24
Lumion Update
« Reply #3 on: December 14, 2010, 03:34:03 pm »
December 14, 2010, 03:34:03 pm
ok i see, think I will wait for the stable version. nice update. happy about the material slot update and the problem with moving the correct object with many objects nearby. and the moving of an object over the whole movie is great too!

madmax

    Reputation: 0
Lumion Update
« Reply #4 on: December 14, 2010, 03:48:03 pm »
December 14, 2010, 03:48:03 pm
where can i download the update?

Marvil

    Reputation: 1
Lumion Update
« Reply #5 on: December 14, 2010, 03:52:39 pm »
December 14, 2010, 03:52:39 pm
Did DOF make it in this update?

Lumion Update
« Reply #6 on: December 14, 2010, 04:23:16 pm »
December 14, 2010, 04:23:16 pm
Remko is on holiday so Dof is not in this update. It is almost finished though so should be possible to get that out after this update.

Marvil

    Reputation: 1
Lumion Update
« Reply #7 on: December 14, 2010, 06:39:47 pm »
December 14, 2010, 06:39:47 pm
I humbly request it be put on top of the list.

DOF would help so much in adding much more realism and believeability to a movie. Was really crossing my fingers it would be in this update....But it's the Holidays afterall.Laugh

Lumion Update
« Reply #8 on: December 14, 2010, 07:18:15 pm »
December 14, 2010, 07:18:15 pm
Well try Motion blur for now. It adds a bit of depth.

Marvil

    Reputation: 1
Lumion Update
« Reply #9 on: December 14, 2010, 09:42:36 pm »
December 14, 2010, 09:42:36 pm
Thanks again for the tip. Motion blur does add some depth.

I'm sure you've seen this vray movie production by Alex Roman -
. I think the the photo-realism is greatly
enhanced by the DOF effects.

I am trying to get as close as possible to vray realism w/ Lumion
lightmaps...I think I can do it...maybe not quite like Alex off course....But I think DOF or at least some way of
outputting z-depth pass from Lumion will get me closer.Wink

Lumion Update
« Reply #10 on: December 14, 2010, 11:01:08 pm »
December 14, 2010, 11:01:08 pm
Yes DOF will help a lot. The main thing we need to do to finish it is to create a faster version of our current really good looking version.

Aaron

    Reputation: 80
Lumion Update
« Reply #11 on: December 15, 2010, 01:23:26 pm »
December 15, 2010, 01:23:26 pm
Any insights on the ETA?

My intentions are to give the full-version a good testrun before commiting to anything critical so I'd be happy to settle for the beta if

that speeds things up a bit Wink

Lumion Update
« Reply #12 on: December 15, 2010, 01:24:21 pm »
December 15, 2010, 01:24:21 pm
You should have gotten an email already with the download link to the beta!

Aaron

    Reputation: 80
Lumion Update
« Reply #13 on: December 15, 2010, 01:27:52 pm »
December 15, 2010, 01:27:52 pm
You sure? I've only just purchased the full version, perhaps I missed it?

Anyways, no such mail resides inside my inbox, nor the spam.

Ah, Arthur saves the day!

Link recieved.

Thanks guys Cool

ArchMatheus

    Reputation: 0
Lumion Update
« Reply #14 on: December 19, 2010, 10:22:03 pm »
December 19, 2010, 10:22:03 pm
Can I also have a link to the update? Thanks!