This is my internal list. We will make this more readable but here you can see what we did in the last week since release.
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Update 1:
- When bloom and streaks where removed fog was not visible
- In 1* fog was never visible
- Custom AutoUV didn't set all texture and custom settings
- Custom AutoUV and base materials of Lumion couldn't use the original texture UV
- Some new scenes had SSOA range on maximum and a water model in the void
- Our rotated grid AA was not active in 1920x1080 and 1280x720 screenshots
- On ATI cards car colors where black while painting
- Added tangient calculations for original UV maps for use with Lumion material system
- sometimes a material initialisation file didn't load and reinited the material
- Q and E now move up and down the camera
- moved the help button so incidental click is reduced
- created a paging system for materials so that you can have more materials on a model
- in record mode sliding now also sets the exposure and focal animations
- stopping an animation uses the camera at the moment of stop as the new camera
- playing shows a play bar in record mode
- freeimage now uses a different dll name to avoid collision
- renamed the custom materials and gave new icons and new slider names
- fixed a few issues with bloom improving performance and memory usage
- defaults for materials changed
- selection of materials for new materials is now order dependend
- siderock paramater now also works for the rock material
- deleting a custom object from the library deselects that model
- deleting and adding a new object with the same name now works
- you cant delete a model from your library that is in use
- the white landscape option had a problem with the correct shader
- some temporary textures now use memory to transfer
- the landscape set icons now update correctly the first time you load a landscape
- reloading a model had a problem if surfaces where removed
- we had a library inconsistency with the FBX reader plugin resulting in rotated models
- you can properly save all image sequence types
- standard material will now have correct reflection when not defining a custom bumpmap
- you can now have different water settings per material
- you can now add effects over the whole movie making it easier to move people and cars
- panning now also works with shift to make it faster
- pressing G in advanced move now always puts the object on the ground
- the camera now stops moving quicker
- in advanced move rotate is now relative
- shadow range can now be set from 0 to 2 which changes the far ranges from 400 to 1500
- in advanced move mode shift moves the current selection plus dragging object
- there now is a movie effect that lets you control the reflection point range and type
- the LOD of trees for final movie and photo is now 10 times further
- fixed a problem with moving the imported models to a new layer
- glass shader didn't clear its texture if not used
- added DDS and PNG to texture loaded dialog
- added 2d billboard material for custom billboards that face the camera
- when icons are at the exact same position they will now get a small offset this works up to 5 icons maximum