March 18, 2016, 12:20:22 pm
Perfect, thanks for the prompt reply.
2. Is it normal to not show any progress bar?
Yes, that's normal. The screen might also go white while it's importing.
3. Is something wrong with my build?
No, but the model is pushing it too hard (see below).
1. Is it normal to take over 1 hour to import such model?
A model with 116 million 3D Points is of course huge, even for a GTX 960, and I'm not surprised that it takes so long for Lumion to import it. Lumion will collapse objects that use the same material into a single object to improve performance, and the more objects there are in a scene, the longer this process will take. Lumion also cleans up the model and removes superfluous polygons etc. This can take a while when models contain a lot of details.
The first step is to try to reduce the complexity of your scene before attempting to import it again. By complexity, I'm referring to the 3D Point count, so try to avoid lots of round surfaces (that add a lot of 3D Points), or make them less round if possible. For example, a door handle might be super round and detailed, but the camera will never get close enough to door handles to fully appreciate the amount of detail.
Once you've reduced the complexity sufficiently, you might also want to split up the model into several SKP files as that will also speed up the model import in Lumion.
And lastly, we can also take a look at the SKP file to see if there's any additional advice that might help in this particular scene. If so, please zip + upload it to [email protected]
via wetransfer.com (or another file hosting website).
Thanks in advance!