Author Topic: Lumion Network Rendering  (Read 5594 times)

wbraasch

    Reputation: 1
Lumion Network Rendering
« on: November 21, 2012, 05:45:42 pm »
November 21, 2012, 05:45:42 pm
Hi

New Lumion user here. The software is absolutely amazing. Very easy to import, setup, and create quality renders and animations.

My question is if there are any plans for network rendering. It would be nice to be able to render an animation in a quarter of the time it took me to render my last one, which was approximately 8 hours.

Is this possible with the gpu based rendering system now in place.

Thanks and great work!

Re: Lumion Network Rendering
« Reply #1 on: November 21, 2012, 06:12:50 pm »
November 21, 2012, 06:12:50 pm
There are currently no plans to develop a networked rendering solution in Lumion.

halshute

    Reputation: 15
Re: Lumion Network Rendering
« Reply #2 on: November 21, 2012, 08:53:23 pm »
November 21, 2012, 08:53:23 pm
There are currently no plans to develop a networked rendering solution in Lumion.

Instead of a networking render how about just release a version of lumion that renders only. So if I have a licsense I can install the render program on several machines to render frame ranges. Then put them together. That way I can still be working on other projects in the software with a single licsense.

From an earlier post you stated you did'nt want people to build in the free version and render in the pro but this is he opposite of that. Only one person can build but you can render on multiple pcs.  This would improve productivity greatly.

Re: Lumion Network Rendering
« Reply #3 on: November 22, 2012, 10:20:04 am »
November 22, 2012, 10:20:04 am
Hi halshute, thanks for your +1 (this has been suggested before).
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Michael

    Reputation: 10
Re: Lumion Network Rendering
« Reply #4 on: November 24, 2012, 09:39:03 am »
November 24, 2012, 09:39:03 am
+1 for the render only version, and a suggestion. Multi-GPU support has been asked for before, and it seems to me that's a tricky one to implement in Lumion. But maybe an intermediate and in my case totally helpful step would be to support rendering on a secondary GPU or GFX-card while a another one remains available for active tasks, like modeling. Might we see that in future versions? Or is this somehow possible already?

Re: Lumion Network Rendering
« Reply #5 on: November 26, 2012, 12:10:59 pm »
November 26, 2012, 12:10:59 pm
Hi Michael, I forwarded your question about using 2 graphics cards to Remko:

Q: If a user has 2 graphics cards (1 for each monitor), and he uses card A for rendering a video in Lumion, will card B still enable him to do other 3D stuff (e.g. SketchUp modelling) without a performance penalty?

A: No, the problem is not so much the gpu but it's more the way the gpu driver captures resources. We haven't been able to find a method to do rendering without crippling the rest of the OS. My guess this is on driver level. Of course he can always try. Maybe virtualized it might work. I don't know exactly.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Gilson Antunes

    Reputation: 119
Re: Lumion Network Rendering
« Reply #6 on: November 27, 2012, 02:59:45 am »
November 27, 2012, 02:59:45 am
My machine works very well with Lumion processing in the background while I'm working with large file in 3dsmax.
Can I make up the same time rendering in 3dsmax.
For this, I set the affinity to use 3dsmax 7 cores (CPU), releasing a nucleus for other applications such as Lumion, Internet, etc..

(Core - i7-GTX580-3GB-24GB-Win7-64)

I think it would be great if Lumion would use all the power of more than one video card in the same machine, or plates with more processors.
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

halshute

    Reputation: 15
Re: Lumion Network Rendering
« Reply #7 on: November 27, 2012, 05:59:05 am »
November 27, 2012, 05:59:05 am
For starters 3ds max is a CPU intensive application. Lumion is a GPU intensive application. Better said Lumion runs like a video game therefore you can't or shouldn't run more than one game at once but switching between lumion and any other non game program will work just fine.

Gilson Antunes

    Reputation: 119
Re: Lumion Network Rendering
« Reply #8 on: November 27, 2012, 01:23:49 pm »
November 27, 2012, 01:23:49 pm
Yes I know .... I just say I do not need to stop working while I'm rendering a video. :)
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

halshute

    Reputation: 15
Re: Lumion Network Rendering
« Reply #9 on: November 27, 2012, 04:18:04 pm »
November 27, 2012, 04:18:04 pm
Yes I know .... I just say I do not need to stop working while I'm rendering a video. :)

Well then that depends on what your working on.  Try running two Lumions on the same machine. :P