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Author Topic: Lumion first impressions - pros and cons  (Read 3977 times)


    Reputation: 4
Lumion first impressions - pros and cons
« on: December 02, 2010, 11:13:09 pm »
December 02, 2010, 11:13:09 pm
Helllo there,

Well I'm quite impressed about Lumion, I must say that the overall quality is pretty damn amazing!

I've played a bit with it and so far I've tested almost everything, so I found pros and cons and I would like to let you know what they are:


Oustanding visual quality

Water shader is perfect

Material easy to setup and very very good looking, with proper physical properties

Ability to choose the visual quality, so no slowdown when you're doing the setup of a scene in low resolution

Sky and clouds are amazing

Very nice and clean GUI, it keeps you focused on the scene


No scale tool

"Only" still images and movies ( but you're working on standalone, so that's good! )

No "free select" on an object, but only if you're in the right menu sub-selection ( which is good for selecting only what you need, not so comfortable when, for example, you need to just move/scale/rotate an object really quick, but that's just my point of view )

No real night time ( but you're working on that too )

Navigation with WASD is ok, but the camera still moves smoothly when the key is not pressed, I would rather prefer that the camera will stop when the key is not pressed anymore


As I said everything works fine, I really like this engine and its perfect for artists.

But I would really like to test a scene to see what results I can get.

I mean I have good FPS on medium resolution ( 35 ) not so good on high ( 12 ) and not good on very high ( 10 or less )....I'm running with ATI HD  4870x2.

Will you guys from Lumion please share a complete scene ( like the one in the demos ) so I can really see what is the average FPS? with only the sky, mountains and water without any good amount of geometry is quite difficult to see the real FPS. Unfortunately I have only small scenes to test.


By the way I'm really curious about the "brother package" that you're developing...I mean the one that allows you to create .exe, navigate, and all that scripted stuff available for us "programming don't-know-at-all-what-that-means", in order to create a complete interactive scene.

Looking forward to see what you guys can do, I think that thin engine can be the final answer basically for everyone who wants to have professional results in short times :)

Keep going!


    Reputation: 0
Lumion first impressions - pros and cons
« Reply #1 on: December 02, 2010, 11:24:19 pm »
December 02, 2010, 11:24:19 pm
There is free select it is advacned and put away a bit BUT in move mode you can press ESC this will remove the selection and you are now in advanced free move! It is a relative move also and pressing R will rotate and pressing H will raise lower.


We will add an option to remove the slow slowdown.


Try the resolution slider for more speed. We know how good a large scene works but for you to test just place insane amounts of the car or houses in the demo Smile


    Reputation: 4
Lumion first impressions - pros and cons
« Reply #2 on: December 03, 2010, 12:46:58 am »
December 03, 2010, 12:46:58 am

I enabled the free selection mode and its better than before :)

I added lots of cars, buildings, tree, grass, animals and more or less everything there was in the demo, it seems that with full resolution and high quality settings the FPS is between 25 and 30, good one!

Let me understand, the difference between high quality and very high quality is just the shadows casted by the mountains or there is something else? because I probably will not need shadows from the mountains, but just mountains in the background, so I hope that is just that :)


Another quick request: it will be nice to move the camera up and down with E and Q, like in UDK or Unity3D...or there is already some shortcut that allows that movement?


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Lumion first impressions - pros and cons
« Reply #3 on: December 03, 2010, 09:31:38 am »
December 03, 2010, 09:31:38 am
4 star means god rays on high texture bumped landscape shadow of landscape.


There is no such key yet but I agree it is needed.