Author Topic: [Answered] Lumion 4 elevation/ orthogonal view render  (Read 8364 times)

archoli210

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[Answered] Lumion 4 elevation/ orthogonal view render
« on: December 13, 2013, 12:45:52 am »
December 13, 2013, 12:45:52 am
Hi I was wondering if Lumion 4 is able to render elevations/orthogonal/parallel views?

Re: Lumion 4 elevation/ orthogonal view render
« Reply #1 on: December 13, 2013, 02:05:12 am »
December 13, 2013, 02:05:12 am
Please see my reply to your same question in those other posts you did.

frequentlyasked

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Re: Lumion 4 elevation/ orthogonal view render
« Reply #2 on: October 25, 2014, 05:03:53 am »
October 25, 2014, 05:03:53 am
I have seen the Lumion 5 preview video, but still there are no improvements towards parallel projection alternative for the camera settings.
Why is it so difficult for Lumion developers to provide this simple setting ?

If i have to use other 3d renderings software to render my elevations, it will costs me 200% time to recreate the scene in other software along with resetting the materials of my buildings from scratch all over again... and still will results in different looks of my buildings. :( :(

Please, i hope Lumion will consider this feature, even if it will only be introduced in the effects list inside the still rendering panel. [dot] :-*

KINETICO

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Re: Lumion 4 elevation/ orthogonal view render
« Reply #3 on: October 25, 2014, 07:54:13 am »
October 25, 2014, 07:54:13 am
Hi! it is a good request. Meanwhile you can make your renders placing the camera far away from your model, and reducing the angle of the camera, so you can simulate orthographic images ;)

Re: Lumion 4 elevation/ orthogonal view render
« Reply #4 on: October 25, 2014, 08:29:23 am »
October 25, 2014, 08:29:23 am
I have seen the Lumion 5 preview video, but still there are no improvements towards parallel projection alternative for the camera settings.
Why is it so difficult for Lumion developers to provide this simple setting ?

Hi frequentlyasked, this has been discussed numerous times already here on the forum, and the answer is still the same :)

The developers have tried to implement orthographic views before but hit a brickwall when it broke a lot of the functionality in Lumion, e.g. the ocean, shadows from spotlights, reflections, fog and so on.
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frequentlyasked

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Re: Lumion 4 elevation/ orthogonal view render
« Reply #5 on: October 27, 2014, 12:49:01 am »
October 27, 2014, 12:49:01 am
Thanks Morten for the explanation. I'm very glad that you have untediously replied in these series of orthographic issues.  :)

but can you reconsider placing.. let's say an Elevation effect that only works in still rendering.
Consider this :
- elevations are used only in still rendering/photo and not in animation/movie

you said that the errors goes to ocean, spotlight, reflections, fog and...
So when user use the effect, consider this :

- set that when user use the effect the camera will automatically transform itself to the ground level (elevation view) and cannot be rotated to simulate inclined orthographic view (the user can still horizontally orbit the scene though to set his building elevation angle). So the effect will lock the result image to elevation view hence there will be no ocean and water appeared.  ;)
- set the sun elevation to be automatically turned to day light (and if user add the Sun effect it will locked to only simulate the sun during the day). Typical elevation renderings for architects will always be around the bright sunlight... So there is no need to have spotlight and its shadows   :-9
- if the user use a fog effect, disable it! since for a standard elevation rendering of buildings fog will only make the buildings unpresentable to the client.   8)
- reflection in the other hand will be tricky.. can you alter the reflection of all window glass to have a different reflection map instead of realistically accurate reflection? The client will end up confused if he sees an elevation print out of building's window glass that reflects all objects around it.. the realistic reflection will only distorts the building look. Coz in elevation rendering the goal is to make the glass material looked like a glass, not so much to be like the "actual" glass.
- please add a near clip plane effect to be included in the settings tab so that it can clip any front facing terrain that is blocking the intended elevation view.
- can you add a profile line slider to set the appearance / width of a profile line that surrounds the edges of the buildings against the backdrop/background. It'll add an "elevation style technique" impression that architects have been using it years since the absent computer aided design.  : ;)

so consider this effect to be similar with the effects inside the Artistic Effect tab, altering the colors and look of the view for the need of an elevation look rendering.
Any changes to the actual realistic look are permitted since the "presentation" result is more important than the realistic one.

Thnks, and hope there are more suggestions in this topic. :) :)

Re: Lumion 4 elevation/ orthogonal view render
« Reply #6 on: October 27, 2014, 11:34:03 am »
October 27, 2014, 11:34:03 am
Thanks for your many suggestions, frequentlyasked.

The developers also considered disabling the functionality that didn't work but apparently it was a lot of work, and other priorities were more important at the time.

I'll make sure that your comments are forwarded to them if they re-visit this topic in the future.
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Adibungau

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Re: Lumion 4 elevation/ orthogonal view render
« Reply #7 on: September 05, 2018, 09:49:11 am »
September 05, 2018, 09:49:11 am
What is the stage of elevation/orthogonal view rendering implementation in Lumion? I am very interested in acquiring a license but since 50% of the time I render it involves elevations of buildings/ plans of furnished apartment-buildings, the lack of orthogonal view rendering is a big drawback. Thanks!

Re: Lumion 4 elevation/ orthogonal view render
« Reply #8 on: September 05, 2018, 10:29:08 am »
September 05, 2018, 10:29:08 am
Hi Adibungau, thanks for your interest in Lumion.

It is not possible to render orthogonal views (elevations, sections etc) in Lumion but some users tend to 'fake' it by moving the camera far away and setting the Focal Length to the max value (300mm).

By the way, you could consider getting one of the two Trial versions to see if it suits your workflow:

Knowledge Base article: Is there a Trial version of Lumion?

Let us know if you've got any other questions.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.