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Author Topic: Lumion 3.0 secrets revealed  (Read 67731 times)

Lumion 3.0 secrets revealed
« Reply #135 on: November 05, 2012, 11:32:28 am »
November 05, 2012, 11:32:28 am
Just a question - will we be able to apply reflections globally 'by material', or will we have to select surfaces one at a time. For instance, if I am rendering a house, will I have to select each window separately, or can I elect for all glass material to reflect?

Hi Derek, here's how it works:

You apply the Reflection effect to a clip in Movie mode or to a photo in Photo mode.

This effect lets you assign multiple planes that use planar reflections. All you need to do to add a reflection plane is to click a (+) button followed by a click on a random polygon in your scene, e.g. one of the windows in your scene.

The clever thing is that any polygons with the same orientation and position as the assigned reflection plane will now be able to use those reflections, regardless of which materials they use.

In other words, as long as the windows in your scene follow the same position/orientation as the assigned reflection plane, all the windows will now have reflections, even if they are separate surfaces with different materials.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

alizorro

    Reputation: 4
Lumion 3.0 secrets revealed
« Reply #136 on: November 05, 2012, 06:04:45 pm »
November 05, 2012, 06:04:45 pm
Hi Derek, here's how it works:

You apply the Reflection effect to a clip in Movie mode or to a photo in Photo mode.

This effect lets you assign multiple planes that use planar reflections. All you need to do to add a reflection plane is to click a (+) button followed by a click on a random polygon in your scene, e.g. one of the windows in your scene.

The clever thing is that any polygons with the same orientation and position as the assigned reflection plane will now be able to use those reflections, regardless of which materials they use.

In other words, as long as the windows in your scene follow the same position/orientation as the assigned reflection plane, all the windows will now have reflections, even if they are separate surfaces with different materials.


Thats really good to know :)

If you guys had any free time please more example screen shots showing the planer reflection effect. And the more the marrier :P

Ecuadorian

    Reputation: 32
Lumion 3.0 secrets revealed
« Reply #137 on: November 05, 2012, 06:27:14 pm »
November 05, 2012, 06:27:14 pm
if you apply this effect to a wooden floor, the veins of the wood will distort the reflection

This is fantastic.  :-9
I guess you can also make the reflection blurry by lowering the glossiness, right?

Lumion 3.0 secrets revealed
« Reply #138 on: November 05, 2012, 06:42:43 pm »
November 05, 2012, 06:42:43 pm
I guess you can also make the reflection blurry by lowering the glossiness, right?

I can't comment on that at the moment (the developers obviously don't want to promise more than they can deliver).
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Lumion 3.0 secrets revealed
« Reply #139 on: November 05, 2012, 06:43:51 pm »
November 05, 2012, 06:43:51 pm
If you guys had any free time please more example screen shots showing the planer reflection effect. And the more the marrier :P

Unfortunately, there is no free time at the moment - everybody is busy working on the beta versions :-\
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

alizorro

    Reputation: 4
Lumion 3.0 secrets revealed
« Reply #140 on: November 05, 2012, 09:21:48 pm »
November 05, 2012, 09:21:48 pm
Unfortunately, there is no free time at the moment - everybody is busy working on the beta versions :-\

No problem, best of luck :)

Lumion 3.0 secrets revealed
« Reply #141 on: November 05, 2012, 10:36:16 pm »
November 05, 2012, 10:36:16 pm
Thanks!
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Lumion 3.0 secrets revealed
« Reply #142 on: November 05, 2012, 10:37:38 pm »
November 05, 2012, 10:37:38 pm
Yes, you're right - this would demonstrate the difference that the new planar reflections, global illumination, clouds etc can make to a scene.

Thanks!
So I hope we'll see them soon!

Lumion 3.0 secrets revealed
« Reply #143 on: November 05, 2012, 10:38:55 pm »
November 05, 2012, 10:38:55 pm
Hi Gabbiano, he's probably talking about this post on the previous page of this thread:
http://lumion3d.com/forum/announcements/lumion-3-0-secrets-revealed/msg40423/#msg40423

Does this mean it will not be possible to assign a reflecting material e.g. to a sphere or a cylinder? :(

Lumion 3.0 secrets revealed
« Reply #144 on: November 06, 2012, 12:00:52 am »
November 06, 2012, 12:00:52 am
Does this mean it will not be possible to assign a reflecting material e.g. to a sphere or a cylinder? :(

You are not losing reflections in Lumion 3.0 - you are gaining accurate reflections on planar surfaces. Reflections on non-planar models such as a sphere or a cylinder will still work the same way as in Lumion 2.5.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Lumion 3.0 secrets revealed
« Reply #145 on: November 06, 2012, 08:32:06 am »
November 06, 2012, 08:32:06 am
You are not losing reflections in Lumion 3.0 - you are gaining accurate reflections on planar surfaces. Reflections on non-planar models such as a sphere or a cylinder will still work the same way as in Lumion 2.5.

That's fine. Thanks!
I'm sure we'll gain accurate reflections on non-planar surfaces too in next future.

I'll be waiting to see renderings of the scenes used for 2.5 presentation in home page for a final comparison!

Michael Betke

    Reputation: 35
Lumion 3.0 secrets revealed
« Reply #146 on: November 06, 2012, 08:50:25 am »
November 06, 2012, 08:50:25 am
In 90% of all cases you wont see any differece using a cubemap with even some blurry reflections vs a acurate reflection on a non-planar surface.

Lumion is still real-time so you have to do a trade-off here between performance and visuals.
If you get proper reflections for all surfaces next question would be how deep will it go?

Imagine a mirror facing a mirror. THis can be really extensive in cimputing.
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alizorro

    Reputation: 4
Lumion 3.0 secrets revealed
« Reply #147 on: November 06, 2012, 01:14:01 pm »
November 06, 2012, 01:14:01 pm
In 90% of all cases you wont see any differece using a cubemap with even some blurry reflections vs a acurate reflection on a non-planar surface.

Lumion is still real-time so you have to do a trade-off here between performance and visuals.
If you get proper reflections for all surfaces next question would be how deep will it go?

Imagine a mirror facing a mirror. THis can be really extensive in cimputing.


I agree. Although in the future it would be cool to get like a bar with 5 stars and you choose the level of detail or depth to your reflections rendering. Its not bad to dream about future stuff, specially with a team like the lumion team, all dreams come true :)

3designart

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Lumion 3.0 secrets revealed
« Reply #148 on: November 06, 2012, 01:48:48 pm »
November 06, 2012, 01:48:48 pm
As with previous versions of Lumion, there will also be a free version of Lumion 3.

Oh! great! thanks!

alizorro

    Reputation: 4
Lumion 3.0 secrets revealed
« Reply #149 on: November 06, 2012, 02:12:07 pm »
November 06, 2012, 02:12:07 pm
This is probably a stupid question which has been answered already but : will there be light material ? Like you can apply light material to a surface