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Author Topic: Lumion 2 Build 2 Released  (Read 28855 times)

blendman

    Reputation: 27
Re: Lumion 2 Build 2 Released
« Reply #15 on: December 25, 2011, 06:02:36 am »
December 25, 2011, 06:02:36 am
Thanks for this guys.  More hard work on the Lumion Team side here.

I would like to add my voice to Derekw on the patch idea!  This download will take hours here in the Middle East on this/a slow server!   :(

Regards,

blendman
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Ferry

    Reputation: 0
Re: Lumion 2 Build 2 Released
« Reply #16 on: December 25, 2011, 09:43:22 am »
December 25, 2011, 09:43:22 am
It's not hard to add a color picker. The color picker didn't exist when we made the fog color slider.

tug

    Reputation: 28
Re: Lumion 2 Build 2 Released
« Reply #17 on: December 25, 2011, 01:11:02 pm »
December 25, 2011, 01:11:02 pm
Arthur, still remain the same problems with "sky drop", check it with scenes done in L1

chip

    Reputation: 5
Re: Lumion 2 Build 2 Released
« Reply #18 on: December 27, 2011, 03:42:37 am »
December 27, 2011, 03:42:37 am
Can someone direct me to a definitive list of Lumion 2 features and plugin features. I'm finding all this plugin stuff confusing. It would be nice to have this clarified prior to purchasing anymore upgrades or plugins. I keep getting disappointed when I find out something is not included in the purchase I just made. Feel like I'm playing a shell game.  :(

chip

    Reputation: 5
Re: Lumion 2 Build 2 Released
« Reply #19 on: December 27, 2011, 07:19:31 am »
December 27, 2011, 07:19:31 am
Found it. Maybe this should be placed in the customer area?

http://lumion3d.com/specs/

RAD

    Reputation: 32
Re: Lumion 2 Build 2 Released
« Reply #20 on: December 30, 2011, 06:56:30 pm »
December 30, 2011, 06:56:30 pm
The atmospheres (sky) in Lumion 2 are just awesome  - from what I have seen. 
Worth the upgrade for that many new options that come with the new version. 

chip

    Reputation: 5
Re: Lumion 2 Build 2 Released
« Reply #21 on: December 30, 2011, 07:18:40 pm »
December 30, 2011, 07:18:40 pm
I've not done much with the new release yet, but as far as I can tell it has an improved sky, a lighting package that is not fully developed and some improvement on interface. Can you elaborate on all of the new features you mentioned. Sorry, I must have missed them.

RAD

    Reputation: 32
Re: Lumion 2 Build 2 Released
« Reply #22 on: December 30, 2011, 07:24:04 pm »
December 30, 2011, 07:24:04 pm
I don't have the new release Chip. 
Waiting to play around with the free version that will come out next month.

Animating cars along a curve.  That is an improvement.
Better rendering quality (so they say - and it appears so from the images I have seen)
Lighting - they may not be perfect but I imagine with some creativity they can be quite useful.
The pencil drawing movie plug-in looks very nice.
All the new options with the sky and day and night are worth it alone IMO.

chip

    Reputation: 5
Re: Lumion 2 Build 2 Released
« Reply #23 on: December 30, 2011, 08:34:12 pm »
December 30, 2011, 08:34:12 pm
Unless you are purchasing ultimate or the plugins, you won't be able to do any of this. I'm really trying hard not to be too critical of Lumion. I really like this program. What I find difficult to comprehend is their method of packaging it. Some of this functionality should just be part of the core software and the price to add just a couple of functions is pretty stiff. For instance, I would like to have the ability to animated along a curved path, but it is hard to swallow paying 193 USD for that and a couple more functions. Why not readjust the price for the software to include the correct functionality and charge for additional content like trees, people and special functionality that only a few might use. By the way, what is up with credits? Can't they just list the price?

This all seems to be more like a video game pricing and marketing strategy then one for a professional graphics software.

RAD

    Reputation: 32
Re: Lumion 2 Build 2 Released
« Reply #24 on: December 30, 2011, 09:46:41 pm »
December 30, 2011, 09:46:41 pm
New Sky and Atmospheres don't come standard?
they are plug-ins?  
lights are a plug-in?
hmmm..... not at all what I thought.  

I feel ya Chip.  

I had a big thing written up.  But I am going to keep it to myself for now.  
Business is Business. 
Happy New Year.

chip

    Reputation: 5
Re: Lumion 2 Build 2 Released
« Reply #25 on: December 30, 2011, 10:26:46 pm »
December 30, 2011, 10:26:46 pm
No sky and lights are in Basic. This shows all the features that are in plugins vs Basic. http://lumion3d.com/specs/

RAD

    Reputation: 32
Re: Lumion 2 Build 2 Released
« Reply #26 on: December 30, 2011, 10:39:48 pm »
December 30, 2011, 10:39:48 pm
Thanks Chip.

That's pretty good though.

Consider the time it would take you to make a sky in another program like say 3dMax that you can use in any rendering that you make at any time you make one with all the options Lumion gives you.  To me....that's worth the upgrade price if the scratch were available.  Right?

I've thrown myself against walls trying to end it all in feeble attempts to get the atmospheres/environments we get in Lumion in other software packages.  So it is not so bad.

"C'est la vie"

Re: Lumion 2 Build 2 Released
« Reply #27 on: January 02, 2012, 03:04:36 pm »
January 02, 2012, 03:04:36 pm
We changed nothing considering which version has what. The new lighting is a feature everyone gets out of the box. The plug-ins contain things like extra content and effects. Check the spec page to learn more. Here's a video of what is new:


AsplanViak

    Reputation: 2
Re: Lumion 2 Build 2 Released
« Reply #28 on: January 02, 2012, 03:11:13 pm »
January 02, 2012, 03:11:13 pm
One feature I really miss is to be able to export out of a 3d app (i.e 3ds Max), with fbx that supports instancing (for the last 2 versions I think), and then replace them with an object in Lumion.......specifically trees and cars. Placing such things in 3dsmax is a breeze, but a nightmare from hell in Lumion, especially when you consider that terrains are imported as well as there is nearly always a landscape-architect involved in these projects we do here. I have actually still never actually used the native terrain for other things than the bottom of the ocean. This means there is no Auto align either and all axes of rotation mus be manually adjusted.
One way to populate larger areas would be to define one of the imported materials as a scatter'able material, and then adjust density, and maybe define several library objects to scatter on it.

RAD

    Reputation: 32
Re: Lumion 2 Build 2 Released
« Reply #29 on: January 02, 2012, 03:19:32 pm »
January 02, 2012, 03:19:32 pm
Who is in that Video?

Remko?