Author Topic: limited area in lumion or proxy/collide objects ?  (Read 1185 times)

gonzohot

    Reputation: 37
limited area in lumion or proxy/collide objects ?
« on: August 27, 2012, 12:21:10 pm »
August 27, 2012, 12:21:10 pm
Hi everybody !

I'm very pleased that lumion pro can now offer a way to "export" a complete scene to give it to a client and let him explore it inside lumion free (even if it's not again a completely independant exe file as I was expected).

I'm waiting confirmation for 2 commands that maybe will give me the oportunity to finally buy a Lumion license and work with it on commmercial projects.

For those projects i wanted to know if there's actually a way to limit the area where you can "explore" the scene in lumion ? I'm working on an interior scene and another exterior one but with a small area for the projet and "fake planes" to recreate the surround: It is very important for me that my clients won't access "behind the scene" because it break all the immersion feeling...
So I was wondering if i can enter some coordinates for example within you can explore but outside of this you can't go ?
Did you planed to introduce something like this in an early release and if not, can we expect a kind of proxy or collide objects like in classic videogame3Dengines ?

Thanx in advance for any help to do that !

stucki

    Reputation: 32
Re: limited area in lumion or proxy/collide objects ?
« Reply #1 on: August 27, 2012, 04:13:57 pm »
August 27, 2012, 04:13:57 pm
not sure if this helps ...

put all stuff you dont want your client to see on another layer and hide this layer.
i am not sure if it is possible for the client to make this layer visible again ....

team lumion has to answer on this ...

Re: limited area in lumion or proxy/collide objects ?
« Reply #2 on: September 06, 2012, 03:25:51 pm »
September 06, 2012, 03:25:51 pm
Hi gonzohot, Lumion doesn't support collision/physics, so it is not possible to confine the user inside a certain area. Thanks for your suggestion though.

gonzohot

    Reputation: 37
Re: limited area in lumion or proxy/collide objects ?
« Reply #3 on: September 07, 2012, 09:36:21 am »
September 07, 2012, 09:36:21 am
So I was wondering if i can enter some coordinates for example within you can explore but outside of this you can't go ?

Thanks for your response Morten !
Maybe a coordinates zone as I suggested can be implemented more easily ? Or a cube tool object to define coordinates area ?

Anyway if you can add this to the wishlist would be great...

Have a good day!

Re: limited area in lumion or proxy/collide objects ?
« Reply #4 on: September 07, 2012, 09:38:48 am »
September 07, 2012, 09:38:48 am
Yes, interesting ideas for sure - I think you're the first to suggest it, but it does make sense if you publish a project that the client needs to inspect on their own.