January 12, 2011, 10:10:03 am
I've modeled a cornell box and generated a lightmap (diffuse and lightning separately baked) and i'm now trying to use it in lumion.
I'm using the original texture slot and I succefully put the baked texture to have a pre-rendered diffuse texture. But how do i self-illuminate my cornell box to achieve a illuminated night render such as the one showed up in the material tutorial ? (I've tried to put the ligtmap in the second texture slot but unsuccefully: still dark when turning sunlight off...).
Can you please detail how to use lightmaps or tell me what i'm doing wrong ?