December 31, 2018, 07:53:50 am
I am trying to build a landscape made of ice with materials that include reflections and glossiness, perhaps even some transparency (like ice).. I notice that we can paint the landscape with custom diffuse maps and normal maps however, is there a way to also use reflective / glossiness maps? I would love to be able to paint a glossy, icy landscape with a bit more of the 'procedural' and parametric functionalities of materials but on the overall landscape. Is there a way to do this? Would the only possibility be importing a large sized mesh made outside of lumion so that glossiness becomes a possibility within the object's material?
Thank you so much!