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Author Topic: Landscape: cut holes in ground  (Read 11220 times)

Aerwam

    Reputation: 0
Re: Landscape: cut holes in ground
« Reply #15 on: May 06, 2014, 06:51:36 pm »
May 06, 2014, 06:51:36 pm
Its been three years since (where is the update?):
The following feature requests were already added to <a class="sfpath sficon" href="/forum/new-features/the-definitive-wish-list-for-new-functionality/" target="_blank">The Definitive Wish List for new Functionality[/url]:

<ul>
<li>Smaller landscape brushes (2m is too big)</li>
<li>Custom displacement brushes/stencils with customizable falloff curves</li>
</ul>
And I've added "Boolean subtractions" to the list - hope these suggestions cover your requests.

Re: Landscape: cut holes in ground
« Reply #16 on: May 07, 2014, 03:07:14 am »
May 07, 2014, 03:07:14 am
Those requests have not yet been implemented.

Those are items for the Wishlist - that is, things users and members would like to see in Lumion.   ;)

The development team are very aware of the current limitations of the terrain tools.  The technical limitations with the original terrain system mean it's no small change to accommodate such features.  Other features in Lumion have been of more priority.

However, they have been looking at things in detail recently, including both terrain features and terrain workflows (special topic covered in commercial users section of forum).

Also:
Thanks for your patience. The developers actually wanted to experiment with a higher resolution heightmap + paintable mask texture and smaller terrain brush sizes during the development of 4,5 but they ran out of time...

Disclaimer: This does not constitute a guarantee that those features will be implemented in a future update ;)
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speed777777

    Reputation: 28
Re: Landscape: cut holes in ground
« Reply #17 on: May 07, 2014, 12:09:19 pm »
May 07, 2014, 12:09:19 pm
Quote from: Morten on April 29, 2014, 05:58:14 pm
Thanks for your patience. The developers actually wanted to experiment with a higher resolution heightmap + paintable mask texture and smaller terrain brush sizes during the development of 4,5 but they ran out of time...

Disclaimer: This does not constitute a guarantee that those features will be implemented in a future update

i think a good idea for this would be to limit certain tex sizes as lumion can already do.

1024 as is and to be kept to standard
2048 selectable depending on users system
4096 selectable depending on users system

this way the brush can be 2x2 or 1x1 or 0.5x0.5. this should then accomodate all users


ps: the previous idea of adaptive tessellation would be the 1st prize

shaun

Re: Landscape: cut holes in ground
« Reply #18 on: May 07, 2014, 01:30:59 pm »
May 07, 2014, 01:30:59 pm
Thanks for your feedback Shaun.

Yes adaptive tessellation is possibly one option.  Recently suggested Voxels work well in some engines and also allows for collision to the surface.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.