December 27, 2012, 08:26:51 am
Nice looking GUI. Reminds me a little of TM (RIP).
For rendering though you need one of those fastest on the planet PC's, fastest you can get i7 or Xeon with bucket loads of RAM, but even those are getting cost effective now.
Interoperability seems to be a current issue. The background is heavily Lightwave (developers background), and only support LWO format, so it might be nice for a studio that has a Lightwave foundation and pipeline.
Focus is stated on web site towards high end studios and removing some of the pipeline bottlenecks, but all you do is change to a Maya/Max, or maybe Cinema or even Modo (key staff from LW anyway) platform, and throw in a bit of Houdini or Messiah for good measure.
There's also no real animation (at present anyway) as far as could see, there's no mention in the Help docus about support for vertex, skinned, blending and morphing. The only animation is transform and a procedural deform, so not sure what character anim can come in from LW.
Nevertheless, interesting to see how it progresses, not too keen on the additional maintenance fee to really get the bug fixes and clean-ups.