Author Topic: Interior Lighting  (Read 3221 times)

mathenygoldmon

    Reputation: 2
Interior Lighting
« on: February 19, 2012, 04:37:25 pm »
February 19, 2012, 04:37:25 pm
anyone know how to achieve this recessed can lighting affect?  The glow coming off of the fixture and the appearance that a light is present?  I am importing my models from sketchup.  I am not sure if it is a combination of materials and lighting settings?  Any help would be appreciated.


mathenygoldmon

    Reputation: 2
Re: Interior Lighting
« Reply #1 on: February 19, 2012, 04:38:01 pm »
February 19, 2012, 04:38:01 pm

Gaieus

    Reputation: 44
Re: Interior Lighting
« Reply #2 on: February 19, 2012, 05:30:47 pm »
February 19, 2012, 05:30:47 pm
I am not sure but what I would imagine is that there is a certain, flat material placed inside of those lights and made to be emitter. Emitter material in Lumion is not "true" emitter but "fake" emitter which means that it glows but there is no actual light coming from there (no shadows, no lit areas).

Without this, the light would seem to be coming from nowhere.

Then just a little bit below, there are the typical Lumion spotlights that add the real lighting.

(I guess you did not ask how to model those recessed lamps in SketchUp...)

Re: Interior Lighting
« Reply #3 on: February 19, 2012, 10:41:37 pm »
February 19, 2012, 10:41:37 pm
You can use the Emissive property of a Standard Material and have a single color (or other if needed) texture, or use the Color Material and use the OverBright value to create Emissive.

How responsive to the emissiveness in the render of an image or video is, will then depend on what other render settings you also use.