Author Topic: interesting Realtime CG Environment Interior  (Read 8429 times)

RT-Visualization

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Re: interesting Realtime CG Environment Interior
« Reply #15 on: November 03, 2011, 12:12:57 pm »
November 03, 2011, 12:12:57 pm
Looking at the video it seems that is something can be "easily" done with Unity3D.

I saw a couple of Architectural Visualization made with it and I must say that the quality is quite good, not the greatest, but more than ok, considering that can be run on a web browser via the plugin §( with lot of aliasing! )
Lighting looks good thanks to the lightmaps ( Beast is fuggin amazing and fast ) and the interactivity with the environment is well done ( that is something that I would like to see in Lumion too )

There are lots of options out there for Arch Viz ( Unity3D and UDK are two good examples ) and the market is growing, so next year there will be the war of the realtime engines!

Re: interesting Realtime CG Environment Interior
« Reply #16 on: November 03, 2011, 12:15:04 pm »
November 03, 2011, 12:15:04 pm
Yes, personally I'm very fond of the web player option in Unity, but the problem with both Unity and UDK is that it is currently a bit difficult to set up real-time walkthroughs that include the options that are available in the video (assuming that you're new to these applications). I also seem to recall that the UDK requires royalty payments for commercial visualisations (if your annual income exceeds a certain threshold) - or is this no longer the case?
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RT-Visualization

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Re: interesting Realtime CG Environment Interior
« Reply #17 on: November 03, 2011, 12:30:30 pm »
November 03, 2011, 12:30:30 pm
Yes, personally I'm very fond of the web player option in Unity, but the problem with both Unity and UDK is that it is currently a bit difficult to set up real-time walkthroughs that include the options that are available in the video (assuming that you're new to these applications). I also seem to recall that the UDK requires royalty payments for commercial visualisations (if your annual income exceeds a certain threshold) - or is this no longer the case?

Epic did a very aggressive market choice since you don't have to pay nothing unless your annual revenue is more than 50k, so fair enough!

Problem ( main problem I should say ) is that with both requires mesh optimization, that is a real pain in the a.. so is very time consuming...you could setup a scene with 8-10 milion polys, but it will run very very slow and ( for Unity3D ) it will be almost impossible to run it into a web browser, due to the amount of data.
Is not that complicated to setup those interactivity stuff ( doors opening and switching textures ), since there are lots of free scripts available on the forum, but still both engines are too game oriented ( well, they are game engines after all... ) so I think that, if you're going to use one of those game engine for visualization, it will be better to do that for a large project ( parts of new cities, landscape visualization, very large scenes ) where you'll have the right amount of time to do all the necessary things...
Use UDK/Unity3D for just an apartment visualization is not worthed ( too much work for something that I don't think you'll be payed that much ), it is much better ( and quick ) to do a video with Vray/Lumion and you're done.
Maybe Quest3D 5.0 will be a very good half-way between a game engine and a visualization engine, who knows :)

I have to take a look at Cryengine 3 because it looks damn good and because probably it will be able to better manage both huge amount of polys and good looking shaders, since the lighting is very very good...I'll try to import a whole scene into the engine and see how it behaves ;)

endpoint

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Re: interesting Realtime CG Environment Interior
« Reply #18 on: November 03, 2011, 01:16:14 pm »
November 03, 2011, 01:16:14 pm
... will there also be a possibillity to move an object to a certain axes?
Like; only move in X-direction or Y-direction.

Or is this already possible? I didn't find any key shortcuts to do so.

Re: interesting Realtime CG Environment Interior
« Reply #19 on: November 03, 2011, 01:31:40 pm »
November 03, 2011, 01:31:40 pm
... will there also be a possibillity to move an object to a certain axes?
Like; only move in X-direction or Y-direction. Or is this already possible?

No, this is currently not possible.
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Re: interesting Realtime CG Environment Interior
« Reply #20 on: November 06, 2011, 10:34:25 pm »
November 06, 2011, 10:34:25 pm
Just coming back to the original post/topic.

It is interesting to see this sort of realtime sample.  There's a few around the place.  From time to time I see new companies giving it a go, and of course a few new ones trying out tools like Unity, UDK, and maybe CryEngine or ShiVa.

These sorts of things have been done in Quest3D for years (and in many  case much higher quality), so I wonder is it more a question of the right time, improved features of tool sets or access-re common web browser access etc that will (finally) make this sort of thing more of a reality and allow developers to financially afford to put together quality realtime solutions.
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Architectural Innovation

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Re: interesting Realtime CG Environment Interior
« Reply #21 on: November 22, 2011, 03:02:28 pm »
November 22, 2011, 03:02:28 pm
First off...Lumion is an amazing tool and is quickly replacing every other tool in our arsenal for communicating design. Many thanks to the Lumion team for their hard work and dedication.

Through continued research though, I have seen some pretty amazing UDK, Cryengine, etc. examples on youtube that makes me wonder when the inevitable convergence of gaming and visualization software will become more clear cut.


When i looked at process tutorial videos for these others,  the interfaces and processes look complicated. I think the race will be "Lumion -like" programs trying to catch up to the interactivity of the "game engines" vs. "Game engines" catching up to Lumion's simplicity and quickness. I personally love the simplicity of Lumion but long for the full immersive environment to be shared with clients similar to the game experience.

Do you think there will be an option to have stand-alone walk through capabilities in the near future similar to these game engines? I'm guessing it would be a logical progression at some point. I think it would be amazing to be able to hand off a WIP for a client to "walk through" and comment. We can do it now, of course by walking them through the model view but having a viewer in control would be quite impressive.

here are some of the links i was looking at:







looks really cool but tut seems complicated:


wow:
Robert A. Christman

RT-Visualization

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Re: interesting Realtime CG Environment Interior
« Reply #22 on: November 22, 2011, 03:36:51 pm »
November 22, 2011, 03:36:51 pm
I remember breaking Lumion's staff balls for 1-2 months ( when it was called Silex3D ) because I was complaining about the fact that Lumion was "only" able to make movies and not an .exe  :-D :-D :-D :-D

Right now I think that the only engine capable of making stunning visualization is Cryengine 3, not only because graphically is more advanced, but because it is easier to setup materials, importing, build terrain, manage animations, and so on...and of course to deliver a fully immersive realtime visualization to your customer ( capable of running it on a pretty good pc by the way )
It really kick ass, but then again, is not so easy as Lumion, where you can import directly from 3DS/Maya/Blender into the engine, but you have to do lot of setups for the meshes in order to avoid really annoying problems, and lots of unwrapping...

It just takes time, lot ot time, but the result is worthed :)

GJWEGNER

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Re: interesting Realtime CG Environment Interior
« Reply #23 on: November 22, 2011, 07:34:54 pm »
November 22, 2011, 07:34:54 pm
UDK & CryEngine have the advantage of global illumination solvers. While not real-time, and rarely is GI ever needed real-time, they do bake in the lightmaps based on the lighting and environment. These engines also have advanced materials & shaders. However, the time commitment and commercial royalty fees are a huge drawback. Once you make over 50k with the software you’re required to pay 25% in royalties(for UDK). This is not based on annual income as previously stated. So, in your 2nd year of business you’ll be losing 25% of your income.

I appreciate Lumion’s dedication to keeping the tools and interface simple. However, I do hope that this concept doesn’t keep them from incorporating more advanced features.

In my experience, I have had very few clients who would be capable of running a standalone .exe with appropriate graphic settings. Having a client run a standalone version of Lumion on its lowest settings is far less impactful than a hi-res video, in my opinion. Generally speaking, my clients prefer videos because they can use them as marketing tools for their websites & social media. As technology progresses, I do see the potential for streaming hi-quality interactive walkthroughs via web players :)

Architectural Innovation

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Re: interesting Realtime CG Environment Interior
« Reply #24 on: November 22, 2011, 09:38:10 pm »
November 22, 2011, 09:38:10 pm
Thanks guys. Good point about the clients, GJWEGNER. The videos are probably the best answer right now.

bob
Robert A. Christman

Aaron

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Re: interesting Realtime CG Environment Interior
« Reply #25 on: November 22, 2011, 11:18:26 pm »
November 22, 2011, 11:18:26 pm
UDK & CryEngine have the advantage of global illumination solvers. While not real-time, and rarely is GI ever needed real-time, they do bake in the lightmaps based on the lighting and environment.

That's not completely true.
UDK has the famous/infamous lightmass radiosity engine which can produce stunning GI if
you can spare a few hours for the calculations to finish on anything but simple levels.

CryEngine3 on the other hand has genuine (IES certified) RealTime GI.
Quick and dirty compared to UDK's lightmass but it does the job quite nicely nonetheless.

The only thing currently withholding CryEngine3 from taking over the game-engine market is
that CryEngine3 should have been made by Epic, which unfortunately it's not :D



FabioHFernandes

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Re: interesting Realtime CG Environment Interior
« Reply #26 on: November 24, 2011, 02:57:24 am »
November 24, 2011, 02:57:24 am

Pete Stoppel

    Reputation: 33
Re: interesting Realtime CG Environment Interior
« Reply #27 on: November 24, 2011, 03:12:52 am »
November 24, 2011, 03:12:52 am
That was amazing, the Titanic lives.

Incredible amount of modeling and texturing went into that.  :o

Re: interesting Realtime CG Environment Interior
« Reply #28 on: November 25, 2011, 04:56:04 am »
November 25, 2011, 04:56:04 am
Yes amazing.  Modelling and texturing is massive and massive budget!

Shame they can't make a decent video re the camera is all gameplay and of course that's what it's for, but if it was for viz etc the 'cameraman' would be left with the Titanic.  :-D
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Michael Betke

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Re: interesting Realtime CG Environment Interior
« Reply #29 on: November 25, 2011, 11:23:13 am »
November 25, 2011, 11:23:13 am
you can do perfect camera movements with cryengine. its like trackview in 3dsmax and path based too. but for this WIP movie they justwalked around ingame. :)
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