November 03, 2011, 12:30:30 pm
Yes, personally I'm very fond of the web player option in Unity, but the problem with both Unity and UDK is that it is currently a bit difficult to set up real-time walkthroughs that include the options that are available in the video (assuming that you're new to these applications). I also seem to recall that the UDK requires royalty payments for commercial visualisations (if your annual income exceeds a certain threshold) - or is this no longer the case?
Epic did a very aggressive market choice since you don't have to pay nothing unless your annual revenue is more than 50k, so fair enough!
Problem ( main problem I should say ) is that with both requires mesh optimization, that is a real pain in the a.. so is very time consuming...you could setup a scene with 8-10 milion polys, but it will run very very slow and ( for Unity3D ) it will be almost impossible to run it into a web browser, due to the amount of data.
Is not that complicated to setup those interactivity stuff ( doors opening and switching textures ), since there are lots of free scripts available on the forum, but still both engines are too game oriented ( well, they are game engines after all... ) so I think that, if you're going to use one of those game engine for visualization, it will be better to do that for a large project ( parts of new cities, landscape visualization, very large scenes ) where you'll have the right amount of time to do all the necessary things...
Use UDK/Unity3D for just an apartment visualization is not worthed ( too much work for something that I don't think you'll be payed that much ), it is much better ( and quick ) to do a video with Vray/Lumion and you're done.
Maybe Quest3D 5.0 will be a very good half-way between a game engine and a visualization engine, who knows
I have to take a look at Cryengine 3 because it looks damn good and because probably it will be able to better manage both huge amount of polys and good looking shaders, since the lighting is very very good...I'll try to import a whole scene into the engine and see how it behaves