Author Topic: [Answered] Information on Lumion and VR  (Read 20859 times)

[email protected]

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[Answered] Information on Lumion and VR
« on: May 20, 2016, 03:55:45 pm »
May 20, 2016, 03:55:45 pm
I'm looking to speak with someone about Lumion's VR applications and the interoperabillity with Samsung Gear VR, Oculus Rift, and google glasses. I work with bates architects and we will speaking speaking at AU again this year. We are evaluating new visualization workflows and need to know Lumion's current capabilities or the one's you're working on in order to make a decision on purchasing licenses for our 3 offices.

Who may I be able to correspond with?

Regards,
Rich C.

Re: Information on Lumion and VR
« Reply #1 on: May 22, 2016, 03:25:28 am »
May 22, 2016, 03:25:28 am
Hi Rich C.

Many thanks for your interest in Lumion and contact.

Please refer:
1. Our web site: What's New: Lumion 6.3 now renders 360 panoramas for the Samsung Gear VR and Oculus Rift.

2.
LUMION 6.3: RELEASE NOTES

...
NEW FEATURES

MYLUMION MODE
  • Oculus Rift support: New "Generate VR Panorama" function for creating static 360 degree immersive panoramas
    • Requirements: Oculus “Development Kit 2” (DK2) headset with Oculus SDK 0.8.0.0 Beta (or newer).
    • Oculus “Consumer version” (CV1) headset will be supported in a future update.
  • Samsung GearVR support: New "Generate VR Panorama" function for creating static 360 degree immersive panoramas.
    • Requirements: GearVR “Second Innovator Edition” or “Consumer Edition” headset.
    • The “Consumer Edition” headset is compatible with Galaxy S7 | S7 edge, Note5, S6 and S6 edge.
    • Click here to see how to transfer GearVR renderings from Lumion to your Samsung phone.
  • New LumionVR application for viewing static 360 degree panoramas on Oculus Rift DK2 headsets.
  • It is now possible to assign certain Movie effects to MyLumion and VR panoramas.

...



OCULUS RIFT HEADSET
If you select LumionVR as the output format, you'll get a stereoscopic "cubemap" file that can be loaded in the new LumionVR application.  The LVR format exclusively supports the Oculus Rift headset.  It consists of 6 sides of a cube (1 set for each eye) that are lined up horizontally on a 18,432 x 1,536 pixel JPG image.  In the LumionVR app, the 6 sides of the cube are assembled (1 cube for each eye) and that's what constitutes the 360 degree panorama image.

SAMSUNG GEARVR HEADSET
If you select GearVR as the output format instead of LumionVR format, you'll get a stereoscopic "cubemap" file in JPG format for Samsung GearVR headsets. It also consists of 6 sides of a cube (1 set for each eye) that are lined up horizontally on a 18,432 x 1,536 pixel JPG image. 

In the 360 Photos app for Samsung GearVR, the 6 sides of the cube are assembled (1 cube for each eye) and that's what constitutes the 360 degree panorama image.

GOOGLE CARDBOARD "HEADSET"
There is no Google Cardboard output format in Lumion 6.3.

At Act-3D, we have only tested Oculus Rift and Samsung GearVR headsets, so we can't claim that any other applications are supported.  However, we are aware of users that have successfully used the GearVR images with other VR tools; refer further below.


Lumion 6.3 can export static 360 degree panoramas to Samsung GearVR and to Oculus Rift (via the new LumionVR application). There is no support for real-time Lumion walkthroughs on VR devices.

Providing static panoramas offers architects the ability to deliver VR to the widest customer base possible.  This is due to important boundaries to which other forms of VR realtime walkthrough/interactives can be restricted.  Mainly end-users need to have PC's capable of at least meeting the minimum specifications for Oculus, which are high.  Lumion architectural scenes can be very demanding.  So it would not be appropriate to have VR delivered, where the client experience falls well short of expectations due to aspects such as low frame rate, latency and motion sickness.


There are (at least) 4 ways to use the new VR output functionality in Lumion 6.3:

1) Render a stereoscopic LVR file and view the panorama on an Oculus Rift headset in the new LumionVR application which is included in Lumion 6.3.

2) Render a stereoscopic GearVR JPG file and view the panorama on a Samsung phone that's being used as the screen for a Samsung GearVR headset.

3) Render a stereoscopic GearVR JPG file and use 3rd party software (for example IrisVR) to generate a 3D (stereoscopic) panorama for Google Cardboard (Please see this post for more details).

4) Render a stereoscopic or non-stereoscopic JPG GearVR file and use 3rd party software (for example InsiteVR) to generate a 2D or 3D (stereoscopic) panorama for internet browsers, phones and Samsung GearVR ( to see a tutorial video for the Lumion-to-InsiteVR procedure).



In addition to the VR formats for VR headsets, there is MyLumion (beta) which creates 360 panoramic views for web and smartphone delivery.



You are welcome to request a Trial version of Lumion.  Refer our Knowledge Base Article: Trial or Demo Versions of Lumion


Please feel free to ask any other more specific questions if not covered in the above.

You are welcome to also contact and talk to our USA Sales Office, and speak to Lourenco: refer Contact Information.

hussein

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Re: Information on Lumion and VR
« Reply #2 on: May 25, 2017, 03:23:02 pm »
May 25, 2017, 03:23:02 pm
dear,

i'm using the lumion to export 360 panorama to see in with my oculus rift as indicated in your informations about new version of lumion 7. but actually my lumion cant export LVR file.

Please advice

Re: Information on Lumion and VR
« Reply #3 on: May 25, 2017, 03:41:29 pm »
May 25, 2017, 03:41:29 pm
Hi Hussein, welcome to the Lumion Support Center. :)

The LumionVR viewer for Oculus Rift headsets which included support for .LVR files and a navigation feature was discontinued when Lumion 6.5 was released in June 2016.

The reason was that the Oculus Rift team made some unfortunate decisions regarding app publishing restrictions that meant that our developers had to discontinue development of the standalone LumionVR viewer application.

Please watch the Oculus tutorial videos on this page to see how to view Lumion panorama images on Oculus Rift headsets.

Let us know if you need any help. :)
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Re: Information on Lumion and VR
« Reply #4 on: May 25, 2017, 10:29:06 pm »
May 25, 2017, 10:29:06 pm
Hi Hussein

Please update your Support Center (forum) Account with your Lumion 7 license key.  Thanks in advance.
Once you've done that you'll also get access to the full Support Center for Commercial Users.

andrewpwoodberry

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Re: [Answered] Information on Lumion and VR
« Reply #5 on: August 01, 2017, 05:09:47 pm »
August 01, 2017, 05:09:47 pm
Hi Rich,

Just wanted to let you know that you can use the Cubemaps generated from Lumion with our InstaVR platform to create distribute-ready VR as well for Gear VR, Oculus Rift, etc. Here's a tech article from our engineers on how it works: http://www.instavr.co/articles/support/instavr-faq-cubemap-rendering-process-and-how-to-incorporate-in-instavr

- Andrew
(disclosure: I work for InstaVR)

Re: [Answered] Information on Lumion and VR
« Reply #6 on: August 01, 2017, 11:04:46 pm »
August 01, 2017, 11:04:46 pm
Thanks Andrew.  We have InstaVr listed in our Panoramic, 360 and VR Editing Tools and Players-Viewers resources board for our commercial customers.

Good to know it is still working with the cubemaps Lumion can render to.