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Author Topic: increasing "shadowmap range" precision render area ?  (Read 1312 times)

gonzohot

    Reputation: 38
increasing "shadowmap range" precision render area ?
« on: September 05, 2012, 06:33:20 pm »
September 05, 2012, 06:33:20 pm
Hi !
I'm rendering a volume covered by a grid made of a very thin alpha map.

The shadow of this alpha render well if I set the "shadowmap range" to the minimum (0) but the render quality rapidly decrease with distance:


 
If i increase "shadowmap range" the GRID renders more far but with less quality
Is there's a way to fix this ?

Re: increasing "shadowmap range" precision render area ?
« Reply #1 on: September 06, 2012, 04:46:51 pm »
September 06, 2012, 04:46:51 pm
If i increase "shadowmap range" the GRID renders more far but with less quality
Is there's a way to fix this ?

Unfortunately not.
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