August 14, 2013, 11:33:10 am
In preference, so that the SkUp furniture is available for re-use export to Collada, with furniture items world centered (SkUp Origin) but with Y (Blue axis) at base of object, rotated so facing Front View.
This sets the pivot point at base of object and allows Lumion to place objects easily when moving over building surfaces and placing.
Michael's idea of object markers is good, or similar option is use of a layout floor plan that also can be hidden (Invisible Material).
As always, watch for matching units and scale in SkUp.
In Lumion you could also make use of Layers for furniture per floor so that when setting up a floor with furniture, other layers are hidden, and the floor plan or marker objects are in the layer as guides. Set those in building first.
Note in Lumion that rotation has a 45o snap by default, use Shift to fine tune, including fine adjustment when mouse is further away from rotation centre.