Import animation object

Author Topic: Import animation object  (Read 8248 times)

jasim

    Reputation: -1
Import animation object
« on: August 26, 2013, 04:19:39 pm »
August 26, 2013, 04:19:39 pm
hi
how i can import animation object from 3dsmax to lumion3d ?
is there available animation object from max or any other program ?
for example ( man play football or Ferris whee ... etc)
Thx

jasim

    Reputation: -1
Re: Import animation object
« Reply #1 on: August 26, 2013, 04:40:29 pm »
August 26, 2013, 04:40:29 pm
sorry
in same time i heard in Quest3D
is any animation object  with extension Quest3D work wit lumion3d ? and how we can transportation to lumion3d ?
thx

Re: Import animation object
« Reply #2 on: August 27, 2013, 12:21:52 am »
August 27, 2013, 12:21:52 am
It is only possible to import simple object animations in Lumion, i.e. move/rotate/scale animations.

From FAQ:  "It is not possible to import vertex animations, morph animations or bone animations in Lumion."

Please see FAQ: HOW DO I IMPORT ANIMATIONS? LUMION 3: Tips, Tricks and Shortcuts.

Here's a reply by Morten that should cover the questions you have about Quest3D etc:  import animation

and Import Animated Poser Characters

also: Importing Animated People?

jimmy3d

    Reputation: 11
Re: Import animation object
« Reply #3 on: March 13, 2014, 09:32:58 pm »
March 13, 2014, 09:32:58 pm

From FAQ:  "It is not possible to import vertex animations, morph animations or bone animations in Lumion."



Hey Peter,

Does Lumion 4 allow bone animations?  It doesn't seem to be working, I thought that was on the list for new features in version 4...

 ???

Re: Import animation object
« Reply #4 on: March 14, 2014, 02:55:00 am »
March 14, 2014, 02:55:00 am
Hi Jimmy

Sorry but no.  Please refer: Lumion Web Site: LUMION 4.0.4: RELEASE NOTES.

Perhaps there was quite a bit of discussion around release time about the wish and the reasons why these are not currently supported. 

There is however, mention by Morten that internally for new characters being developed for the Library, that bone animation is being used.  This is quite different from features providing users access to import their own bone animations, nor should it be taken in speculation to indicate some future possibility  :-\

ref:
...

Before you ask: The reason these errors do not affect older 3D people is that the new 3D people use bones for animations, instead of vertex-based animations.