Author Topic: how to stop animation temporaly  (Read 4098 times)

cerise

    Reputation: 2
how to stop animation temporaly
« on: April 17, 2012, 06:49:29 pm »
April 17, 2012, 06:49:29 pm
hi,
is a way to stop the animation after importing fbx object to apply lumion materials?
thanks

Re: how to stop animation temporaly
« Reply #1 on: April 17, 2012, 07:33:23 pm »
April 17, 2012, 07:33:23 pm
Not at the moment. Imported animations currently loop forever.

Ecuadorian

    Reputation: 32
Re: how to stop animation temporaly
« Reply #2 on: April 17, 2012, 10:07:11 pm »
April 17, 2012, 10:07:11 pm
It would also be cool to have a way to temporarily pause all animated Lumion objects, like water jets, people, birds, etc, while in build mode.

Re: how to stop animation temporaly
« Reply #3 on: April 18, 2012, 01:51:28 pm »
April 18, 2012, 01:51:28 pm
Thanks for your suggestion, Miguel. Would you mind posting this in the Wish List section as well, so that it will be read by the right people?

KevanP

    Reputation: 0
Re: how to stop animation temporaly
« Reply #4 on: August 07, 2012, 07:38:03 pm »
August 07, 2012, 07:38:03 pm
hey guys, I'm new to lumion and have been toying with the free version. I'm trying to put together a video with animation of a transport truck coming in, dropping something off and then leaving, I can't seem to get the truck to stay in one place for 10 secs or so before leaving. I placed two key frames in the same location just 10 secs apart, he kinda just floats around during that interval. is it possible to make him stay put for a little while? Thanks.

Re: how to stop animation temporaly
« Reply #5 on: August 08, 2012, 11:16:58 am »
August 08, 2012, 11:16:58 am
Hi KevanP, I assume you're using an Advanced Animation effect? If so, have you tried to add more keyframes between the current "stay put" keyframes?

Nico RVArq.com

    Reputation: 58
Re: how to stop animation temporaly
« Reply #6 on: August 08, 2012, 01:03:08 pm »
August 08, 2012, 01:03:08 pm
Cerise, I think that you can Import FBX with animation, but without select the box "IMPORT ANIMATIONS" so, you can assign all the materials without going crazy, and then, RELOAD the model.
Note that Lumion remember the last import if it is with or without animation, then you must first import again the FBX animation assigning the box, and place another name, then delete that model import with animation and then do the reload to the first model imported without animation.
This are part of some Lumion tickles!  ;)

I've done recently and it works, you will notice is that the textures might not respect the scale, but to rectify a matter of seconds.